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Documentation Index

Fetch the complete documentation index at: https://mintlify.com/ASTRA228b/Experimental/llms.txt

Use this file to discover all available pages before exploring further.

Installing Experimental takes only a few minutes. You will download BepInEx, extract it into your Gorilla Tag directory, and then drop a single DLL file into the plugins folder. Everything below assumes you already own Gorilla Tag on PC (Steam or standalone).

Prerequisites

  • Gorilla Tag (PC) — the mod does not work on Quest standalone without a PC link.
  • BepInEx Unity Mono — the mod loader that lets custom plugins run inside Unity games.
  • A file manager (Windows Explorer is fine) and the ability to navigate to your Gorilla Tag install folder.
Use mods responsibly in multiplayer. Certain movement mods can disrupt other players’ experience. Always respect the community guidelines and be mindful of the servers you join.

Install Steps

1

Download BepInEx

Go to the BepInEx releases page and download the latest BepInEx Unity Mono x64 build. The file will be named something like BepInEx_UnityMono_x64_X.X.X.X.zip.
2

Extract BepInEx into your Gorilla Tag directory

Locate your Gorilla Tag installation folder (right-click the game in Steam → Manage → Browse local files). Extract the contents of the BepInEx zip directly into that folder so the BepInEx/ directory sits alongside Gorilla Tag.exe:
Gorilla Tag/
├── Gorilla Tag.exe
├── BepInEx/
│   ├── core/
│   └── ...
└── ...
3

Run the game once to let BepInEx initialise

Launch Gorilla Tag normally and wait until you reach the main lobby, then close the game. This first run lets BepInEx generate its configuration files and, importantly, creates the BepInEx/plugins/ folder that you will use in the next step.
4

Download Experimental.dll

Head to the Experimental releases page and download the latest Experimental.dll file.
5

Copy Experimental.dll into BepInEx/plugins/

Place the downloaded DLL inside the BepInEx/plugins/ folder you just saw created. Your directory should now look like this:
Gorilla Tag/
├── Gorilla Tag.exe
├── BepInEx/
│   ├── plugins/
│   │   └── Experimental.dll   ← place the DLL here
│   ├── core/
│   └── config/
└── ...
6

Launch the game

Start Gorilla Tag. BepInEx automatically scans the plugins/ folder on startup and loads every DLL it finds — no extra configuration required. Experimental will be active as soon as the game finishes loading.

Verifying the Installation

BepInEx writes a log to BepInEx/LogOutput.log in your game directory. Open that file after launching and search for Experimental. A successful load looks like this:
[Info   :   BepInEx] Loading [Experimental 0.0.4]
[Info   :Experimental] ...
If you see an error instead, double-check that you downloaded the Unity Mono build of BepInEx (not the IL2CPP build) and that the DLL is directly inside plugins/ and not in a subfolder.
Once loaded, press E on your keyboard at any time in-game to open the Experimental main menu. No VR controller binding is needed — the menu is keyboard-driven.

Next Steps

Head to the Quickstart guide to open your first mod window and configure it for the first time.

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