Installing Experimental takes only a few minutes. You will download BepInEx, extract it into your Gorilla Tag directory, and then drop a single DLL file into the plugins folder. Everything below assumes you already own Gorilla Tag on PC (Steam or standalone).Documentation Index
Fetch the complete documentation index at: https://mintlify.com/ASTRA228b/Experimental/llms.txt
Use this file to discover all available pages before exploring further.
Prerequisites
- Gorilla Tag (PC) — the mod does not work on Quest standalone without a PC link.
- BepInEx Unity Mono — the mod loader that lets custom plugins run inside Unity games.
- A file manager (Windows Explorer is fine) and the ability to navigate to your Gorilla Tag install folder.
Install Steps
Download BepInEx
Go to the BepInEx releases page and download the latest BepInEx Unity Mono x64 build. The file will be named something like
BepInEx_UnityMono_x64_X.X.X.X.zip.Extract BepInEx into your Gorilla Tag directory
Locate your Gorilla Tag installation folder (right-click the game in Steam → Manage → Browse local files). Extract the contents of the BepInEx zip directly into that folder so the
BepInEx/ directory sits alongside Gorilla Tag.exe:Run the game once to let BepInEx initialise
Launch Gorilla Tag normally and wait until you reach the main lobby, then close the game. This first run lets BepInEx generate its configuration files and, importantly, creates the
BepInEx/plugins/ folder that you will use in the next step.Download Experimental.dll
Head to the Experimental releases page and download the latest
Experimental.dll file.Copy Experimental.dll into BepInEx/plugins/
Place the downloaded DLL inside the
BepInEx/plugins/ folder you just saw created. Your directory should now look like this:Verifying the Installation
BepInEx writes a log toBepInEx/LogOutput.log in your game directory. Open that file after launching and search for Experimental. A successful load looks like this:
plugins/ and not in a subfolder.
Once loaded, press E on your keyboard at any time in-game to open the Experimental main menu. No VR controller binding is needed — the menu is keyboard-driven.