PitGeo modifies theDocumentation Index
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extraVelMultiplier and extraVelMaxMultiplier values on specific GorillaSurfaceOverride components attached to pit geometry in the Forest map. By targeting the upper slip wall, lower slip wall, pit ground top, and pit ground bottom independently, you can make individual surfaces far bouncier or faster than their defaults — turning the pit into a high-speed movement zone when your bound input is held.
Object Search
When PitGeo is enabled it runs a search every second until all four target objects are located in the scene hierarchy:objectsFound flag is set once all four are located. Surface multipliers are only applied in FixedUpdate after this flag is set.
If you enable PitGeo before the Forest map is fully loaded, the search will keep retrying every second until the objects appear. You do not need to re-enable the mod after a map load.
Surface Configuration
- Slip Walls
- Pit Ground
- Input Settings
SlipOptions — Wall Target Selection
Choose which slip wall surfaces receive the wall multipliers:| Option | Surfaces Affected |
|---|---|
None | No slip walls modified |
UpperSlipWall | Upper slippery wall only |
LowerSlipWall | Lower slippery wall only |
BothSlipWalls | Both upper and lower walls |
Wall Multiplier Parameters
WallSlipMult — Wall Velocity Multiplier
WallSlipMult — Wall Velocity Multiplier
Type:
float | Range: 1 – 25Applied to extraVelMultiplier on the selected slip wall(s) while the input is held. Scales the velocity generated from contact with the wall surface.WallSlipMultOther — Wall Velocity Max Multiplier
WallSlipMultOther — Wall Velocity Max Multiplier
Type:
float | Range: 1 – 30Applied to extraVelMaxMultiplier on the selected slip wall(s). Sets the upper velocity ceiling for wall contacts. Pair with a matching or slightly higher WallSlipMult for consistent launches.Getting Started
Load the Forest map
Join or create a Gorilla Tag session in the Forest map. PitGeo will not find any objects in other maps.
Enable PitGeo
Toggle PitModOnn on. The mod begins searching for pit geometry every second and logs each found object.
Select your surface targets
Choose a SlipOptions value (e.g.,
BothSlipWalls) and a GroundOptions value (e.g., PitGroundBottom) to determine which surfaces are affected.Set your multipliers
Start with
WallSlipMult = 5 / WallSlipMultOther = 6 and GroundMult = 5 / GroundMultOther = 6. Increase gradually — values above 15 produce very fast launches.Bind your input
Open the Input Settings tab and select a button to hold while using the pit. The multipliers only activate while this input is held.