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PitGeo modifies the extraVelMultiplier and extraVelMaxMultiplier values on specific GorillaSurfaceOverride components attached to pit geometry in the Forest map. By targeting the upper slip wall, lower slip wall, pit ground top, and pit ground bottom independently, you can make individual surfaces far bouncier or faster than their defaults — turning the pit into a high-speed movement zone when your bound input is held.
PitGeo only works in the Forest map. It searches for pit geometry objects by their full scene path at runtime. In any other map, no objects will be found and the mod will have no effect.
When PitGeo is enabled it runs a search every second until all four target objects are located in the scene hierarchy:
Environment Objects/LocalObjects_Prefab/Forest/Terrain/pitgeo/pit upper slippery wall
Environment Objects/LocalObjects_Prefab/Forest/Terrain/pitgeo/pit lower slippery wall
Environment Objects/LocalObjects_Prefab/Forest/Terrain/pitgeo/pit ground top
Environment Objects/LocalObjects_Prefab/Forest/Terrain/pitgeo/pit ground bottom
Each found object is logged to the console and the objectsFound flag is set once all four are located. Surface multipliers are only applied in FixedUpdate after this flag is set.
If you enable PitGeo before the Forest map is fully loaded, the search will keep retrying every second until the objects appear. You do not need to re-enable the mod after a map load.

Surface Configuration

SlipOptions — Wall Target Selection

Choose which slip wall surfaces receive the wall multipliers:
OptionSurfaces Affected
NoneNo slip walls modified
UpperSlipWallUpper slippery wall only
LowerSlipWallLower slippery wall only
BothSlipWallsBoth upper and lower walls

Wall Multiplier Parameters

Type: float | Range: 1 – 25Applied to extraVelMultiplier on the selected slip wall(s) while the input is held. Scales the velocity generated from contact with the wall surface.
Type: float | Range: 1 – 30Applied to extraVelMaxMultiplier on the selected slip wall(s). Sets the upper velocity ceiling for wall contacts. Pair with a matching or slightly higher WallSlipMult for consistent launches.

Getting Started

1

Load the Forest map

Join or create a Gorilla Tag session in the Forest map. PitGeo will not find any objects in other maps.
2

Enable PitGeo

Toggle PitModOnn on. The mod begins searching for pit geometry every second and logs each found object.
3

Select your surface targets

Choose a SlipOptions value (e.g., BothSlipWalls) and a GroundOptions value (e.g., PitGroundBottom) to determine which surfaces are affected.
4

Set your multipliers

Start with WallSlipMult = 5 / WallSlipMultOther = 6 and GroundMult = 5 / GroundMultOther = 6. Increase gradually — values above 15 produce very fast launches.
5

Bind your input

Open the Input Settings tab and select a button to hold while using the pit. The multipliers only activate while this input is held.
6

Test in the pit

Head to the pit area, hold your input, and touch the selected surfaces. Adjust multipliers until the speed and bounce feel right.
Use BothSlipWalls with moderate multipliers (8–12) and PitGroundBottom at higher values (15–20) to create a funnel effect — the walls guide you down with acceleration while the bottom launches you back up strongly.

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