PSA Mod replaces passive physics movement with active joystick-driven acceleration. While enabled, your left or right thumbstick feeds a directional target computed from the head transform’s forward and right vectors, and the mod lerps your velocity toward that target every fixed update. Ground proximity is checked with a downward raycast so the mod can scale air control and drag differently depending on whether you are on a surface or airborne.Documentation Index
Fetch the complete documentation index at: https://mintlify.com/ASTRA228b/Experimental/llms.txt
Use this file to discover all available pages before exploring further.
- Main
- Input Settings
Parameters
Speedd — Movement Speed
Speedd — Movement Speed
Type:
float | Range: 1 – 12Controls the target speed magnitude the velocity lerp aims for. Higher values reach top speed faster and feel more aggressive. The internal air-control ratio scales proportionally between 0.3 (speed = 1) and 0.7 (speed = 12), so faster settings also give more aerial steering.MexGroundDis — Max Ground Distance
MexGroundDis — Max Ground Distance
Type:
float | Range: 0.1 – 2.0The raycast threshold (in world units) used to decide whether you are “grounded.” A downward ray of length 10f is cast every fixed update; if the hit distance is less than or equal to MexGroundDis, the mod treats you as grounded and applies full drag. Increase this to stay grounded on bumpy or sloped surfaces; decrease it to preserve air momentum sooner after leaving a ledge.Presets
| Preset | Speed | Ground Distance | Best For |
|---|---|---|---|
| Legit | 4.5 | 0.6 | Subtle competitive movement |
| Comp | 6.5 | 0.8 | Tournament-style acceleration |
| Speed Boost | 9.5 | 1.0 | Fast open-map traversal |
| Ice | 7.5 | 0.2 | Slippery, low-drag sliding |
| Air Control | 8.5 | 0.4 | High-speed aerial steering |
| Random | random | random | Random values within range |
| Reset | 1 | 0.1 | Minimum / off state |
How Grounded Detection Works
Every fixed update the mod casts a ray straight downward from the player origin with a length of10f. The hit distance is compared against MexGroundDis:
- Grounded (
hitDist ≤ MexGroundDis): full drag is applied (scales from0.98at low speed to0.90at high speed), and a ground-correction lerp prevents the player from sinking below the surface. - Airborne (
hitDist > MexGroundDis): drag is reduced and the air-control ratio (how much the joystick can steer) scales between0.3–0.7based onSpeedd.
MexGroundDis is the primary knob for determining how “sticky” the mod feels on surfaces.
Getting Started
Load a preset
Click Legit or Comp for a conservative start. Use Speed Boost only in open areas — it can feel overwhelming in confined spaces.
Tune ground distance
If the mod feels like it “sticks” too much on ramps, lower
MexGroundDis. If you lose ground traction after small bumps, raise it.Select your joystick
Open the Input Settings tab and choose Right Joystick or Left Joystick depending on your controller grip preference.