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AWallWalk V2 uses Unity’s AddForce with ForceMode.Acceleration to push the player continuously in the direction their body collider is facing. Because the force is applied to the bodyCollider’s rigidbody rather than directly teleporting the player, it respects the game’s existing physics and surface collisions — meaning you can walk up walls, across ceilings, or along the floor without any special surface detection code.

Parameters

Type: float | Range: 1 – 100The magnitude of the acceleration applied each fixed update while the input combo is held:
GTPlayer.Instance.bodyCollider.attachedRigidbody.AddForce(
    GTPlayer.Instance.bodyCollider.transform.forward * WallwalkSpeed,
    ForceMode.Acceleration
);
Because ForceMode.Acceleration ignores rigidbody mass, this value maps directly to acceleration in units/s². Lower values (10–20) feel like a steady climb; higher values (50+) produce rapid launches.

Presets

PresetWallwalkSpeedBest For
Good Setting15General-purpose wall and floor climbing
Fast Setting55Speed runs and vertical launches
RandomrandomRandomises within range
Reset0Stops all force application
When walking on floors, lower speeds (10–20) keep movement natural and controllable. When scaling vertical walls or ceilings, you’ll typically need 25–50 to overcome gravity. Start with the Good Setting and increase from there.

How It Works

Every fixed update, if WallWalk is enabled and the chosen input combo is held (InputSelectors.UseWalkPressed), the mod calls:
GTPlayer.Instance.bodyCollider.attachedRigidbody.AddForce(
    GTPlayer.Instance.bodyCollider.transform.forward * WallwalkSpeed,
    ForceMode.Acceleration
);
The direction is always the body collider’s forward vector — not the camera or head direction. This means your push direction changes as your body rotates, which happens naturally when you lean into a wall or ceiling during climbing.
At speeds above 60, the continuous acceleration can overcome the game’s normal velocity clamping and launch you out of the playable area. Use the Fast Setting (55) as a soft ceiling and only go higher for specific trick routes you’ve already tested.

Getting Started

1

Enable WallWalk

Toggle WallWalk on in the mod window.
2

Apply a preset

Click Good Setting for a balanced starting point, or Fast Setting for rapid traversal.
3

Choose your input combo

Open the Input Settings tab and pick a two-button pair that won’t interfere with your normal climbing. LT & RT (Hold) is a common choice as triggers are easy to hold simultaneously.
4

Approach a surface

Move your body close to the wall or floor you want to walk on, then hold your chosen combo. The forward force will push you into and along the surface.
5

Fine-tune speed

Adjust WallwalkSpeed while on the surface. Raise it if you’re sliding off; lower it if you’re launching uncontrollably.

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