AWallWalk V2 uses Unity’sDocumentation Index
Fetch the complete documentation index at: https://mintlify.com/ASTRA228b/Experimental/llms.txt
Use this file to discover all available pages before exploring further.
AddForce with ForceMode.Acceleration to push the player continuously in the direction their body collider is facing. Because the force is applied to the bodyCollider’s rigidbody rather than directly teleporting the player, it respects the game’s existing physics and surface collisions — meaning you can walk up walls, across ceilings, or along the floor without any special surface detection code.
- Main
- Input Settings
Parameters
WallwalkSpeed — Forward Force Strength
WallwalkSpeed — Forward Force Strength
Type: Because
float | Range: 1 – 100The magnitude of the acceleration applied each fixed update while the input combo is held:ForceMode.Acceleration ignores rigidbody mass, this value maps directly to acceleration in units/s². Lower values (10–20) feel like a steady climb; higher values (50+) produce rapid launches.Presets
| Preset | WallwalkSpeed | Best For |
|---|---|---|
| Good Setting | 15 | General-purpose wall and floor climbing |
| Fast Setting | 55 | Speed runs and vertical launches |
| Random | random | Randomises within range |
| Reset | 0 | Stops all force application |
How It Works
Every fixed update, if WallWalk is enabled and the chosen input combo is held (InputSelectors.UseWalkPressed), the mod calls:
Getting Started
Apply a preset
Click Good Setting for a balanced starting point, or Fast Setting for rapid traversal.
Choose your input combo
Open the Input Settings tab and pick a two-button pair that won’t interfere with your normal climbing. LT & RT (Hold) is a common choice as triggers are easy to hold simultaneously.
Approach a surface
Move your body close to the wall or floor you want to walk on, then hold your chosen combo. The forward force will push you into and along the surface.