ByteNet Max can be installed in two ways: through Wally, the Roblox package manager suited for projects using a Rojo-based toolchain, or directly from the Roblox Creator Store for standard place-file workflows. This page walks through both methods and shows you how to require the module once it is in your project.Documentation Index
Fetch the complete documentation index at: https://mintlify.com/Elitriare/ByteNet-Max/llms.txt
Use this file to discover all available pages before exploring further.
- Wally
- Roblox Creator Store
Add ByteNet Max to wally.toml
Open your project’s
wally.toml file and add the following line under [dependencies]:wally.toml
Install packages
Run the Wally install command in your project root. This downloads ByteNet Max into the
Packages/ directory.Sync with Rojo
If you use Rojo, sync your project so the
Packages/ folder appears in ReplicatedStorage (or wherever your wally.toml maps it):Require ByteNet Max
Create a shared ModuleScript (for example in Require your namespace modules from both a
ReplicatedStorage) that requires and returns ByteNet Max. Use this module from both server and client scripts.Script (server) and a LocalScript (client) to ensure both sides initialize correctly.Require path pattern
Regardless of installation method, the pattern for using ByteNet Max in your namespace modules is:path.to.ByteNetMax with the actual instance path for your project structure (for example, ReplicatedStorage.Packages.ByteNetMax for Wally, or ReplicatedStorage.ByteNetMax for Creator Store).
Once installed, follow the Quickstart to define your first namespace, packet, and query.