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Fetch the complete documentation index at: https://mintlify.com/Elitriare/ByteNet-Max/llms.txt

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ByteNet Max can be installed in two ways: through Wally, the Roblox package manager suited for projects using a Rojo-based toolchain, or directly from the Roblox Creator Store for standard place-file workflows. This page walks through both methods and shows you how to require the module once it is in your project.
ByteNet Max must be required on both the server and the client. Skipping this on either side leaves critical dependencies uninitialized and will cause networking to break. See the require step in each method below.
1

Add ByteNet Max to wally.toml

Open your project’s wally.toml file and add the following line under [dependencies]:
wally.toml
[dependencies]
ByteNetMax = "elitriare/bytenet-max@0.2.7"
2

Install packages

Run the Wally install command in your project root. This downloads ByteNet Max into the Packages/ directory.
wally install
3

Sync with Rojo

If you use Rojo, sync your project so the Packages/ folder appears in ReplicatedStorage (or wherever your wally.toml maps it):
rojo serve
4

Require ByteNet Max

Create a shared ModuleScript (for example in ReplicatedStorage) that requires and returns ByteNet Max. Use this module from both server and client scripts.
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ByteNetMax = require(ReplicatedStorage.Packages.ByteNetMax)

return ByteNetMax
Require your namespace modules from both a Script (server) and a LocalScript (client) to ensure both sides initialize correctly.

Require path pattern

Regardless of installation method, the pattern for using ByteNet Max in your namespace modules is:
local ByteNetMax = require(path.to.ByteNetMax)
Replace path.to.ByteNetMax with the actual instance path for your project structure (for example, ReplicatedStorage.Packages.ByteNetMax for Wally, or ReplicatedStorage.ByteNetMax for Creator Store). Once installed, follow the Quickstart to define your first namespace, packet, and query.

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