Parrots in Minecraft periodically scan for nearby hostile mobs and reproduce their sounds — a parrot sitting on your shoulder can suddenly screech a creeper hiss or zombie groan, making it genuinely difficult to tell whether a real threat is close by. In noisy builds or sessions where you are listening carefully for mob cues, this imitation behaviour becomes a constant source of confusion. Parrot Deadener suppresses it entirely on your client with a single toggle, no configuration needed.Documentation Index
Fetch the complete documentation index at: https://mintlify.com/qualk/take-care/llms.txt
Use this file to discover all available pages before exploring further.
Enabling the module
Settings
Parrot Deadener has no configurable settings. It is a simple on/off toggle — enable it to suppress parrot imitation sounds, disable it to restore the default behaviour.How it works
The module uses a Mixin to interceptParrot#imitateNearbyMobs at the very start of the method. When Parrot Deadener is active, the mixin sets the return value to false and cancels the rest of the method body, preventing any imitation sound from being selected or played.
MixinParrot.java
@At("HEAD") means the check runs before any mob scanning logic executes, keeping the override lightweight and avoiding any side effects from partial execution of the original method.
Parrot Deadener is a client-side only module. It prevents your game from playing the imitation sounds locally, but it does not send any packet to the server to suppress the sound event. Other players standing near your parrots will still hear the imitation sounds from their own clients.