This page covers the most common issues users encounter with Board Bibles V1 and walks through how to diagnose and resolve each one. Most problems fall into one of three categories: the mod not loading at all, network issues triggering offline mode, or in-game board text not appearing as expected.Documentation Index
Fetch the complete documentation index at: https://mintlify.com/ASTRA228b/BoardBiblesV1/llms.txt
Use this file to discover all available pages before exploring further.
BepInEx writes a detailed log to
Gorilla Tag\BepInEx\LogOutput.log every time the game runs. All Board Bibles V1 log messages are prefixed with [Bible], making them easy to filter. Open this file first whenever something is not working — it is the fastest path to a diagnosis.Boards still show the original MOTD or Code of Conduct
Boards still show the original MOTD or Code of Conduct
If the boards display Gorilla Tag’s default message-of-the-day or code of conduct text instead of Bible verses, the mod is not running. There are two likely causes:1. BepInEx is not installed correctlyBoard Bibles V1 is a BepInEx mod and cannot run without it. Verify that The If that line is absent, BepInEx did not find or load the mod. Double-check the install path and BepInEx setup.
Gorilla Tag\BepInEx\core\BepInEx.dll exists and that BepInEx is configured as the game’s preloader.2. The mod DLL is in the wrong directoryThe DLL must be placed at:MO\ subdirectory is required. Placing the file in BepInEx\plugins\ directly may or may not work depending on your BepInEx version.How to confirm:Open LogOutput.log and search for Astras.BoardBiblesV1 or BibileV1. A successful load looks like:Boards show verses with '(offline mode)' appended
Boards show verses with '(offline mode)' appended
The
(offline mode) suffix means the mod could not reach bible-api.com and is displaying one of its 20 built-in fallback verses instead. This is expected behavior — the mod will not crash or go blank.Common causes:- No active internet connection at the time of the verse rotation
- A firewall, VPN, or network policy is blocking outbound HTTPS to
bible-api.comon port 443 - The API itself is temporarily unavailable (rare)
- Open a browser and visit
https://bible-api.com/john%203:16. If the page loads, your connection to the API is working. - If it does not load, check your firewall and VPN settings. Temporarily disabling a VPN is a quick way to rule it out.
- Check
LogOutput.logfor the specific error that triggered offline mode:
| Log message | Meaning |
|---|---|
[Bible] Your Network is shit, using hardcoded stuff. | Connection failed or data processing error |
[Bible] HTTP error: {responseCode} | API returned an error status code |
[Bible] Empty response | API responded but sent no body |
[Bible] JSON error: {message} | Response body could not be parsed |
Boards show the welcome message for longer than expected
Boards show the welcome message for longer than expected
At startup, both boards display:This message persists for 2 minutes before the mod begins fetching and displaying verses. This timer starts from when the
Main component initializes — which happens when BepInEx loads the mod — not from when you enter a lobby or when the game’s loading screen finishes.If you loaded into a lobby quickly but BepInEx took extra time to initialize, the timer may have started earlier than you expect, and the welcome message will clear sooner. Conversely, if the game took a long time to start, the timer was already running.There is no way to skip or shorten the startup timer without recompiling the mod. Simply wait for the 2-minute window to expire.No text appears on the boards at all
No text appears on the boards at all
If the boards are completely blank — no heading, no verse text, and no welcome message — the mod may be loaded but unable to find the board GameObjects in the scene.How the mod finds the boards:Board Bibles V1 locates the boards by traversing a hardcoded GameObject path in the scene:If a Gorilla Tag update renames, moves, or restructures the scene hierarchy under this path, the mod’s lookup will silently fail and the boards will not receive any text.How to check:
- Open
LogOutput.logand look for any lines starting with[Bible]that reference errors or null objects. - If the mod loaded successfully (confirmed by finding
Loading [BibileV1 0.0.2]in the log) but no text appears, the scene path is the most likely culprit. - Check whether a recent Gorilla Tag update changed the scene structure. If so, the mod needs to be updated to match the new path.
How to find the BepInEx log file
How to find the BepInEx log file
BepInEx writes a full log of every mod load, error, and runtime message to a single file:This file is overwritten each time the game launches. If you need to preserve a log for reporting a bug, copy it to another location before restarting the game.Filtering for Board Bibles V1 messages:All log entries from this mod begin with
[Bible]. To isolate them, open the file in any text editor and search for [Bible]. On Windows, Notepad++ or VS Code work well for this. On the command line:PowerShell
bash
How to verify the mod is loaded
How to verify the mod is loaded
Even if the boards look unchanged, you can confirm the mod is present and was recognized by BepInEx by inspecting the log.Step 1: Launch Gorilla Tag and wait for it to fully load.Step 2: Close the game (or leave it running) and open:Step 3: Search for either of these strings:If neither string appears, BepInEx did not load the mod. See the first accordion above for steps to fix the install.
Astras.BoardBiblesV1— the plugin GUIDBibileV1— the plugin display name
BepInEx lists all loaded plugins near the top of the log file, so you do not need to scroll far to find this confirmation.