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Download the Vizard binary for your platform and install it in the standard applications folder for your operating system.

Application downloads

macOS (Universal)

Universal binary supporting both Intel and Apple Silicon (M-series) processors.

Linux

x86-64 binary. See the note below if you cannot open files from the GUI.

Windows

64-bit Windows binary.
Newer versions of Linux use a GUI library that is not compatible with the Vizard file browser plugin. If you cannot select files from the GUI, use the -loadFile command-line argument instead. See the advanced page for command-line usage.

Installation

1

Download the archive

Click the link for your platform above and save the .zip file.
2

Extract and install

Unzip the archive and move the application to your standard applications folder:
  • macOS: drag Vizard.app to /Applications
  • Linux: place the extracted folder wherever you keep applications and make the binary executable
  • Windows: move the extracted folder to C:\Program Files or your preferred location
3

Launch Vizard

Open the application. The startup panel lets you select a recorded .bin file or connect to a live Basilisk simulation.

Version compatibility

Vizard 2.1.1 introduced support for loading custom Unity asset bundles. If you use modelDictionaryKey to load custom spacecraft or celestial body models, you need Vizard 2.1.1 or later.
Custom Unity asset bundles must be built with the same Unity Editor version that was used to compile Vizard. Go to File > About Vizard inside the application to see the Unity version in use.

Optional asset bundles

Several space object models are too large to include in the main Vizard binary. Download only the bundles you need and install them in the platform-specific CustomModels directory.
Vizard does not support sub-folders inside CustomModels. Place all Unity asset files directly in that folder.

CustomModels directory locations

~/Library/Application Support/Vizard/Vizard/Resources/CustomModels
Unzip the downloaded bundle and move its contents (not the folder itself) into CustomModels. Vizard detects the assets at startup and loads them automatically when requested.

Available bundles (Unity 2020 / Vizard 2.1.1 and later)

AssetDescriptionmacOSLinuxWindows
AsteroidsHigh-fidelity models of Bennu, Ryugu, Itokawa, and generic asteroid shapesDownloadDownloadDownload
Martian moonsModels for Phobos and DeimosDownloadDownloadDownload
IceSat-2 & KeplerSpacecraft models for IceSat-2 and KeplerDownloadDownloadDownload
After installing an asset bundle, restart Vizard. If the model still does not appear, verify that the bundle was built for the correct Unity version shown in File > About Vizard.

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