Fixture Categories
VRSL fixtures are organized into the following categories:Moving Lights
Dynamic fixtures with pan and tilt capabilities:- Spotlight - Focused beam with gobo projection support
- Washlight - Wide beam for area coverage
Static Lights
Fixed-position fixtures for basic lighting:- PAR Light - Classic PAR can with RGB color mixing
- Blinder - High-intensity strobe/blinder effects
- Flasher - Single-channel strobe fixture
- Lightbar - Multi-segment RGB lightbar
Special Effects
- Laser - Laser beam effects with pan/tilt
- Disco Ball - Rotating mirror ball projection
Control Modes
All VRSL fixtures support multiple control modes:DMX Mode
Industry-standard DMX512 control via the VRSL Grid Node:- Channel-based control (1-13 channels depending on fixture)
- Universe support (up to 9 universes in extended mode)
- Horizontal and Vertical grid modes
- Legacy sector-based addressing
AudioLink Mode
Audio-reactive control via AudioLink integration:- Frequency band selection
- Amplitude-based intensity
- Color chord sampling
- Theme color support
Udon Mode
Direct Udon script control:- Runtime property modification
- Target following for movers
- Animation integration
Common Features
All VRSL fixtures share these common features:- GPU Instancing - Efficient rendering for multiple fixtures
- Global Intensity - Master brightness control
- Final Intensity - Per-component brightness limits
- Color Tinting - HDR color adjustment
- Strobe Effects - DMX-controlled strobing
- Component Mode - Separate control for volumetric, projection, and fixture meshes
DMX Channel Ranges
| Fixture Type | DMX Channels | Notes |
|---|---|---|
| Spotlight | 13 | Standard mover |
| Washlight | 13 | Standard mover |
| PAR Light | 5 or 13 | Simple or full mode |
| Blinder | 5 or 13 | Simple or full mode |
| Lightbar | 13 or 15 | Standard or multi-segment |
| Laser | 13 | Full control |
| Flasher | 1 | Single channel |
| Disco Ball | 1 | Intensity only |
Prefab Locations
All fixture prefabs are located in:DMX/Horizontal Mode/- Standard DMX fixturesDMX/Vertical Mode/- Vertical grid variantsDMX/Legacy Mode/- Legacy sector-based fixturesAudioLink/- AudioLink-enabled variants
Performance Considerations
- Use 5-channel variants for simple static lights when full DMX features aren’t needed
- Enable Final Intensity Component Mode to separately control volumetric brightness
- Disable strobe effects if not needed to save processing
- Use the legacy gobo range option for compatibility with older setups
Next Steps
Explore detailed documentation for each fixture type:- Moving Lights - Spotlights and washlights
- Static Lights - PAR, blinder, flasher, lightbar
- Lasers - Laser fixtures
- Disco Ball - Disco ball effects