This guide walks you through the complete first-run experience: opening the editor, optionally loading your own PMX model and VMD clip, posing a bone, shaping the interpolation curve between two keyframes, and exporting the finished clip back to aDocumentation Index
Fetch the complete documentation index at: https://mintlify.com/AmyangXYZ/reze-studio/llms.txt
Use this file to discover all available pages before exploring further.
.vmd file. No installation is required — everything runs in your browser.
Reze Studio requires a browser with WebGPU support. Chrome 113+, Edge 113+, and Safari 18+ all work out of the box. Firefox requires enabling
dom.webgpu.enabled in about:config.Step-by-Step Setup
Open the Editor
Navigate to reze.studio. A default Reze character model and a sample VMD clip load automatically, so you can start exploring immediately — no file to pick, no account to create.While the engine initialises you will see a loading indicator in the status bar at the bottom of the screen. Once the viewport shows the model standing in the scene and the timeline populates with keyframe diamonds, the editor is ready.
Load Your Own PMX Model (Optional)
If you want to work with a specific PMX character instead of the bundled model:
- Go to File → Load PMX folder… in the top menu bar.
- Select the folder that contains your
.pmxfile.
Load an Existing Clip or Start Fresh
You have two options for the animation data:Load an existing VMD file:
Go to File → Load VMD… and pick a
.vmd file from your computer. The timeline fills with the clip’s keyframes and the viewport seeks to frame 0.Start from scratch:
Go to File → New to clear the timeline completely. The model holds its rest pose and the dopesheet is empty — ready for you to key every pose yourself.Pick a Bone
Select the bone you want to animate using any of these three methods:
- Left panel: Click a bone name in the bone list on the left side of the screen. The list is grouped by body region (Upper Body, Left Arm, Right Hand, Lower Body, etc.) and shows both the Japanese name and its English translation — for example,
左腕 (Left upper arm). - Dopesheet: Click a bone’s track label directly in the timeline.
- Viewport: Double-click the model in the 3D viewport. The engine performs a raycast against the mesh and selects the bone nearest the hit surface. The bone list scrolls to that entry automatically.
Pose the Bone
Move the playhead to the frame where you want to set a pose, then edit the bone’s transform using one of two methods:Properties Inspector sliders:
Drag the rotation (Rot.X / Y / Z, in degrees) or translation (Trans.X / Y / Z) sliders in the right panel. You can also click the number next to a slider and type a value directly. While you drag, the viewport updates live as a preview. On release, the edit commits to the undo stack as a single step.3D viewport gizmo:
- Drag a ring (colour-coded red/green/blue for X/Y/Z) to rotate around that axis.
- Drag an arrow axis to translate along that axis.
Shape the Interpolation Curve
The path the engine takes between two keyframes is controlled by Bézier curves stored inside each keyframe. To edit them:
- In the dopesheet, click the diamond of the keyframe you want to shape.
- Click the Curve Editor tab in the timeline panel (next to the Dopesheet tab).
- Each channel — Rot.X, Rot.Y, Rot.Z, Trans.X, Trans.Y, Trans.Z — shows its own curve with two draggable handles.
- Drag the handles to reshape the easing. Pulling both handles up creates an ease-in; pulling them down creates an ease-out. Making the curve S-shaped produces a slow-out/slow-in feel.
Your First Edit in 60 Seconds
Already familiar with keyframe editors and just want the fastest path to a working edit? Here it is:- Open reze.studio — the bundled model and clip load automatically.
- Double-click the character’s arm in the viewport to pick the arm bone.
- Drag the playhead to any frame between two existing keyframes.
- Drag the Rot.Y slider in the Properties Inspector to rotate the arm.
- Release — the keyframe is committed and appears as a diamond in the dopesheet.
- Press Space to play back and see the motion.
- Go to File → Export VMD… to save your clip.
Keyboard Shortcuts Reference
| Key | Action |
|---|---|
Space | Play / pause |
← / → | Step one frame back / forward |
Home | Jump to first frame |
End | Jump to last frame |
Ctrl/⌘ + Z | Undo last edit |
Ctrl/⌘ + Shift + Z or ⌘ + Y | Redo |
Shift + scroll wheel | Zoom the value (Y) axis in the curve editor |
Ctrl/⌘ + scroll wheel | Zoom the time (X) axis |