react-native-ease and react-native-reanimated solve different problems. Choosing the right tool depends on what kind of animation you need.
When to use react-native-ease
- Fade / slide / scale on state change ✅ — Toggle visibility, animate cards in and out, react to boolean state
- Enter / exit animations ✅ — Views fade or slide in on mount using
initialAnimate - Simple declarative animations tied to state ✅ — Set target values, get native motion
When to use Reanimated
- Gesture-driven animations (pan, pinch) ✅ — Use
react-native-gesture-handlerwith Reanimated shared values - Layout animations (width, height) ✅ — Animating layout properties that require recalculation
- Complex interpolations and chaining ✅ —
useAnimatedStyle,withSequence,withDelaychains - Shared element transitions ✅ — Cross-screen element continuity via Reanimated or React Navigation
- Animation worklets and shared values across components ✅ — Cross-component coordinated animation
Comparison table
The key architectural difference
Both libraries aim to keep animations off the main JS thread, but they achieve this in fundamentally different ways. react-native-ease has zero JS involvement during animation. Once the native side receives the new target values, the animation runs entirely inside the platform — no JS callbacks, no prop updates, no re-renders. On iOS, Core Animation runs in a separate render server process (not even on the main thread). On Android,ObjectAnimator and SpringAnimation run on the UI thread, but they are considerably lighter-weight than Reanimated worklets.
Reanimated runs animation worklets on a separate JS thread (its own JS runtime). This gives it the flexibility to respond to shared value changes, run complex interpolation logic, and coordinate animations across components — but it still involves a runtime per frame.
Performance comparison
The example app includes a benchmark measuring per-frame animation overhead when animatingtranslateX on a configurable number of views simultaneously (linear, 2s loop).
Android
UI thread time per frame: anim + layout + draw (ms). Lower is better.10 views
100 views
500 views
iOS
Display link callback time per frame (ms). Lower is better.10 views
100 views
500 views
Why the numbers look this way
iOS near zero — Core Animation runs animations inside a separate render server process calledbackboardd. The process that runs your app code has no involvement at all once the animation is committed. The ~0.01ms measured is essentially measurement noise.
Android lower than Reanimated — ObjectAnimator and SpringAnimation are lightweight OS-level animators. They update view properties directly on the UI thread with minimal overhead. Reanimated worklets involve a separate JS runtime that still communicates with the UI thread per frame.
Non-goals of react-native-ease
These animation patterns are outside the scope of this library by design:- Complex gesture-driven animations — pan, pinch, or velocity-based interactions require Reanimated and
react-native-gesture-handler - Layout animations — animating
width,height, or any property that triggers a layout pass is not supported - Shared element transitions — use Reanimated’s shared element API or React Navigation’s built-in transitions
- Old architecture — Fabric (new architecture) only; the old bridge architecture is not supported
Can you use both in the same project?
Yes.react-native-ease and react-native-reanimated are completely independent and coexist without conflict. A common pattern is to use Ease for simple state-driven animations (tooltips, modals, cards) and Reanimated for gesture-driven interactions in the same app.
Both libraries can be installed and used simultaneously in the same project. There are no peer dependency conflicts.