BestClient’s HUD system lets you reposition and rescale every custom overlay module independently. Positions are expressed as pixel offsets from each module’s default anchor point, and scale is a percentage of the default size. The easiest way to adjust these values is through the interactive HUD Editor, which allows drag-and-drop repositioning with a live preview. If you prefer to edit values directly, the variables below can be set in the in-game console or written intoDocumentation Index
Fetch the complete documentation index at: https://mintlify.com/BestProjectTeam/BestClient/llms.txt
Use this file to discover all available pages before exploring further.
settings_ddnet.cfg.
Music Player HUD
Horizontal position of the Music Player HUD module, in pixels from the default anchor. Range:
-1000–1000.Vertical position of the Music Player HUD module, in pixels from the default anchor. Range:
-1000–1000.Scale of the Music Player HUD module as a percentage of its default size. Range:
25–300.Voice HUD
Horizontal position of the Voice HUD module (active speakers list). Range:
-1000–1000.Vertical position of the Voice HUD module. Range:
-1000–1000.Scale of the Voice HUD module as a percentage of its default size. Range:
25–300.Mute Icons
Horizontal position of the microphone and headphones mute status icons. Range:
-1000–1000.Vertical position of the mute status icons. Range:
-1000–1000.Scale of the mute status icons as a percentage of their default size. Range:
25–300.Chat HUD
Horizontal position of the in-game chat panel. Range:
-1000–1000.Vertical anchor position of the in-game chat panel. Range:
-1000–1000.Scale of the in-game chat panel as a percentage of its default size. Range:
25–300.Votes HUD
Horizontal position of the vote notification panel. Range:
-1000–1000.Vertical position of the vote notification panel. Range:
-1000–1000.Scale of the vote notification panel as a percentage of its default size. Range:
25–300.HUD Visibility
Hide all HUD elements while the settings page is open, giving a clean preview of the map and game.
0 = off, 1 = on.Real Hitbox Indicator
Render a small dot at the exact center of your character’s server-side hitbox. Useful for precise positioning practice.
0 = off, 1 = on.ARGB color of the real hitbox center dot. Supports alpha. Default is opaque white.
Dummy Coordinate Indicator
The dummy coordinate indicator draws a marker on your HUD showing the relative vertical position of a second player (typically your dummy).Show a player-position indicator in the in-game HUD.
0 = off, 1 = on.ARGB color of the indicator when the tracked player is not at the same height as you.
ARGB color of the indicator when the tracked player is aligned at the same vertical position as you.
Speedrun Timer
The speedrun timer displays a countdown on screen and can be configured to auto-disable when it reaches zero.Enable the speedrun timer HUD element.
0 = off, 1 = on.Speedrun timer time stored in MMSS format. Range:
0–9999.Speedrun timer hours component. Range:
0–99.Speedrun timer minutes component. Range:
0–59.Speedrun timer seconds component. Range:
0–59.Speedrun timer milliseconds component. Range:
0–999.Automatically disable the speedrun timer when it reaches zero.
0 = off, 1 = on.Finish Prediction
Finish prediction estimates your remaining time or predicted finish time based on current race progress.Enable the finish prediction HUD element.
0 = off, 1 = on.Display mode.
0 = classic text, 1 = progress bar.Show finish prediction even before the race has started.
0 = off, 1 = on.Time display mode.
0 = remaining time, 1 = predicted finish time.Show the finish prediction time value.
0 = off, 1 = on.Show the finish prediction progress percentage.
0 = off, 1 = on.Show milliseconds in the finish prediction time.
0 = off, 1 = on.Use a custom color for the finish prediction progress bar.
0 = off, 1 = on.ARGB color of the finish prediction progress bar when custom color is enabled. Supports alpha.
Hook Combo
The hook combo system shows a popup counter and plays sounds when you chain successive hooks on the same player.Show hook combo popups and play combo sounds.
0 = off, 1 = on.Combo trigger mode.
0 = hook only, 1 = hammer only, 2 = hook and hammer. Range: 0–2.Maximum time in milliseconds between player hooks before the combo counter resets. Range:
100–5000.Volume of hook combo sound effects in percent. Range:
0–100.Size of the hook combo popup overlay in percent. Range:
50–200.Manual Config File Editing
If you prefer to edit HUD positions without opening the game, locatesettings_ddnet.cfg in your $USERDIR and add or update lines like the following: