The Clip Editor gives you precise control over what ends up in your final video. You can shorten a clip to the exact moment that matters, remove dead air in the middle, adjust the balance between system audio and your microphone, and export a polished version — all without ever touching the original recording. Every operation is non-destructive: edits are stored in a separateDocumentation Index
Fetch the complete documentation index at: https://mintlify.com/CaramelHQ/Flashback/llms.txt
Use this file to discover all available pages before exploring further.
edits.json index in Flashback’s app-data folder, and the source MP4 is never modified or overwritten.
Opening the editor
Open any clip from the Clip Library by clicking the Edit button on its card, or by double-clicking the clip. The editor loads the clip’s video, resolves its frame timestamps, and extracts separate audio waveforms for system audio and microphone (if the recording includes a mic track). A loading indicator is shown while this preparation happens.Audio extraction happens once per clip and is cached on disk. Reopening the same clip is instant after the first load.
The timeline and segments
The editor timeline represents the clip as one or more segments — contiguous spans of the source footage displayed as blocks on a horizontal track. By default, the entire clip is a single segment spanning from 0 ms to the clip’s full duration. Each segment has:| Property | Type | Description |
|---|---|---|
start_ms / end_ms | f64 | The portion of source footage included in this segment |
pos_ms | Option<f64> | Where this segment sits on the editor timeline (its left edge) |
bound_start_ms / bound_end_ms | Option<f64> | The maximum range the segment can expand to (set when it is created by a cut) |
disabled | Option<bool> | Whether the segment is muted from playback and export |
Trimming a segment
Drag the left (in) or right (out) handle of any segment block to trim it. The trim is constrained to the segment’s bound range, so you cannot accidentally extend a segment beyond the footage it was cut from. A minimum segment duration of 50 ms is enforced.- Dragging the in point moves the left edge rightward, cutting footage from the start of the segment and simultaneously shifting its timeline position so the right edge stays anchored.
- Dragging the out point moves the right edge leftward, shortening the segment from its end without changing its position.
Cutting a segment
Place the playhead over the moment where you want to split, select the segment, and click Cut. The segment is split into two independent segments at the playhead position:- The left half gets a new
boundEndMsat the cut point. - The right half gets a new
boundStartMsat the cut point.
Disabling and removing segments
- Disable a segment: Click the toggle on the segment block to mark it as disabled. Disabled segments appear greyed out on the timeline and are excluded from playback and export, but remain visible so you can re-enable them later.
- Remove a segment: Click the × button on a segment block to delete it entirely. A clip must always have at least one segment; the remove button is disabled when only one segment remains.
Audio mixer
When a recording includes both system audio and microphone tracks, the editor exposes an audio mixer panel with independent controls for each track.System audio
Controls the game and desktop audio captured via WASAPI loopback. Adjust the volume fader (0–1) or click the mute toggle to silence it entirely in the export.
Microphone
Controls the microphone track recorded separately alongside the game audio. Adjust its volume independently of system audio or mute it to produce a commentary-free clip.
Waveform display
The editor draws waveform peaks for each audio track directly below the timeline:- System waveform — visualises the system loopback audio
- Mic waveform — visualises the microphone track (only shown if a mic track is present)
- Mix waveform — visualises the final stereo mix (shown for clips recorded without a separate mic track)
Exporting a clip
When you are satisfied with your edits, click Export. Flashback:- Re-encodes only the active (non-disabled) segments using a single hardware H.264 encoder pass.
- Remixes system audio and mic audio according to your mixer settings, applying gain and muting.
- Writes the output to a dedicated
Clips-Editfolder, separate from the original clips folder.
edit_dest(src), which appends _edit to the source filename:
uuid ISO-BMFF box), so it appears correctly labelled in the Clip Library.
Export progress
A progress overlay appears during export, driven by real-time events emitted by the backend (export-progress Tauri event). The progress value runs from 0.0 to 1.0. The overlay dismisses automatically when the export finishes.
Export re-encodes the entire selected footage with a hardware encoder. On modern GPUs this is very fast — a 5-minute clip at 1080p60 typically exports in a few seconds. The original file is never modified.
Capturing a frame
To save a still image from the clip, move the playhead to the desired moment and click Capture Frame. Flashback extracts a PNG screenshot from the source MP4 at that exact timestamp and saves it to your screenshots folder:Navigating between clips
The editor has Previous and Next buttons in its header. Clicking them switches to the adjacent clip in the same order shown by the Clip Library grid — without returning to the library first. Before navigating, any pending edits are saved automatically.How edits are persisted
Edit state is saved to a centraledits.json file stored in Flashback’s app-data directory (load_clip_edit / save_clip_edit). Edits are indexed by the full path of the source MP4. This means:
- Edits survive app restarts.
- Renaming a clip in the library updates the index key so the edit is not lost.
- Deleting a clip removes its entry from the index.
- The original MP4 is never written to by the editor.
Related pages
Clip Library
Browse and open clips for editing.
Instant Replay
Save retroactive captures that you can then trim in the editor.
Reference: Editor Commands
Full reference for all editor Tauri commands.
Reference: Audio Pipeline
How system audio and mic tracks are captured, separated, and remixed.