LWXGL is distributed as source code and must be compiled into a shared library (Documentation Index
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libLWXGL.so) before use. The build process is a single make invocation that produces the library from src/main.cc using g++. Installation copies the library and its public header to the standard system locations so that any C or C++ project on the machine can link against it.
Prerequisites
You need g++ (GCC C++ compiler), the Xlib development headers, and a
running X11 display on the build machine. The exact package name for the
Xlib headers differs by distribution:
- Debian / Ubuntu:
libx11-dev - Fedora / RHEL:
libX11-devel
Build
From the root of the LWXGL source tree, run:-fPICand-sharedproduce position-independent code suitable for a shared library.-O2enables standard optimizations.-fvisibility=hiddenensures only symbols explicitly marked for export are visible in the resulting.so, keeping the public surface clean.
libLWXGL.so appears in the current directory.
Install
Copy the library and its header to system-wide locations:- Copies
libLWXGL.soto/usr/local/lib. - Copies
src/libLWXGL.hto/usr/local/include. - Runs
ldconfigto rebuild the dynamic linker cache so the new library is immediately discoverable by the runtime linker.
Verify
Confirm that the dynamic linker cache recognises the installed library:Using in your project
Once installed, compile any C or C++ source file against LWXGL by adding-lLWXGL to your compiler invocation:
-lX11 flag is included explicitly here as a safety measure. Although libLWXGL.so itself was linked against libX11 at build time, making the transitive dependency available to the linker, specifying -lX11 directly avoids potential link-order issues on systems with strict symbol resolution.