Overview
The crosshair system provides pro player crosshair presets, advanced follow-recoil mechanics, rapid fire functionality, and dynamic crosshair switching based on weapon slots.
File Location
Pro Crosshairs
Pre-configured crosshairs from professional CS2 players.
Available Pro Crosshairs
csafap/crosshair/pro/crosshairs.cfg
Contains 60+ professional player crosshair configurations. Featured Players:
apEX, ropz, ZywOo (Vitality)
NiKo, m0NESY, huNter- (G2)
donk, sh1ro, magixx (Spirit)
karrigan, frozen, Twistzz (FaZe)
b1t, Aleksib, w0nderful (NAVI)
And many more…
Example Pro Crosshair Configurations
alias apEX "alias proch apex; cl_crosshairstyle 4;
cl_crosshair_recoil 0; cl_crosshairdot 0; cl_crosshairsize 1.5;
cl_crosshairthickness 1; cl_crosshairgap -3;
cl_crosshair_drawoutline 0; cl_crosshaircolor 2;
cl_crosshaircolor_r 0; cl_crosshaircolor_g 255;
cl_crosshaircolor_b 0; cl_crosshairalpha 200"
Using Pro Crosshairs
// In console, type the player's name:
apEX // Loads apEX's crosshair
ZywOo // Loads ZywOo's crosshair
NiKo // Loads NiKo's crosshair
donk // Loads donk's crosshair
Follow-Recoil System
Requires launch option: -testscript "../../csgo/cfg/csafap/addons/.vtest"
Requires: bind MOUSE1 +M1
Follow-Recoil Only
csafap/crosshair/followrecoil.cfg
Crosshair follows weapon recoil pattern without rapid fire. Features:
Dynamic crosshair that follows recoil
Works on rifles (Slot 1)
Normal pistol behavior (Slot 2)
FPS limit: 600
Configuration: fps_max 600
// Follow recoil indicator
alias crosshair_follow "cl_crosshairsize 0.8;
cl_crosshairthickness 1; cl_crosshairgap -5;
cl_crosshaircolor 1; cl_crosshair_drawoutline false;
cl_crosshairalpha 255; cl_crosshairstyle 4"
Activation in MAIN.cfg: alias load_follow_recoil load_flw
Follow-Recoil Logic
The system uses a 2-step delay with warmup phase:
// Delay system
alias d_1 "alias run_recoil d_2"
alias d_2 "counter_step; alias run_recoil d_1"
// Warmup Phase (Steps 1-7)
alias rc_01 "alias counter_step rc_02"
alias rc_02 "alias counter_step rc_03"
alias rc_03 "alias counter_step rc_04"
alias rc_04 "alias counter_step rc_05"
alias rc_05 "alias counter_step rc_06"
alias rc_06 "alias counter_step rc_07"
alias rc_07 "alias counter_step rc_loop_on"
// Infinite Flicker Loop (Recoil ON)
alias rc_loop_on "cl_crosshair_recoil 1; crosshair_follow;
alias counter_step rc_loop_off"
alias rc_loop_off "cl_crosshair_recoil 0; reset_crosshair;
alias counter_step rc_loop_on"
Rapid Fire System
Rapid Fire + Follow-Recoil
csafap/crosshair/rapid_followrecoil.cfg
Combined rapid fire and follow-recoil system. Features:
Slot 1 (Rifle): Follow-recoil only (continuous fire)
Slot 2 (Pistol): Rapid fire + follow-recoil
Automatic weapon detection
Memory system for last weapon used
Two Setup Modes: Setup 1 - Rapid Only:
Rifle: Normal
Pistol: Rapid fire only
Setup 2 - Full Features:
Rifle: Follow-recoil
Pistol: Rapid fire + follow-recoil
Activation in MAIN.cfg: alias load_follow_recoil load_rpdflw
Rapid Fire Logic
18-step loop for rapid fire:
alias rf_01 "+attack; alias run_fire rf_02"
alias rf_02 "-attack; alias run_fire rf_03"
alias rf_03 "alias run_fire rf_04"
// ... (steps 4-17)
alias rf_18 "alias run_fire rf_01"
Logic Modes
Standard mouse behavior (no modifications). alias logic_off "alias tick_master '';
alias +M1_logic +attack;
alias -M1_logic release_simple;
alias init_loops ''"
Continuous fire with recoil crosshair (rifles). alias logic_rifle "alias tick_master run_recoil;
alias +M1_logic +attack;
alias -M1_logic release_full;
alias init_loops reset_recoil_only"
Rapid tap fire with recoil crosshair (pistols). alias logic_pistol "alias tick_master tick_on;
alias +M1_logic '';
alias -M1_logic release_full;
alias init_loops reset_on"
Rapid fire without recoil crosshair. alias logic_rapid_only "alias tick_master run_fire;
alias +M1_logic '';
alias -M1_logic release_simple;
alias init_loops alias run_fire rf_01"
Weapon Slot System
You MUST bind all weapon slots using the ef_slot binds for rapid fire/follow-recoil to work.
Required Weapon Binds
In MAIN.cfg, uncomment these lines:
bind 1 "ef_slot1" // Primary weapon
bind 2 "ef_slot2" // Secondary weapon
bind 3 "ef_slot3" // Melee
bind 4 "ef_slot4" // Cycle grenades
bind 5 "ef_slot5" // Bomb
bind c "ef_slot6" // HE grenade
bind f "ef_slot7" // Flashbang
bind g "ef_slot8" // Smoke grenade
bind z "ef_slot9" // Decoy
bind v "ef_slot10" // Molotov/Incendiary
bind q "ef_lastinv" // Quick switch
Weapon Slot Logic
Setup 2 (Full Features)
Setup 1 (Rapid Only)
Disabled Slots
alias load_slots_enabled_2 "
alias ef_slot1 s2_slot1; // Rifle logic
alias ef_slot2 s2_slot2; // Pistol logic
alias ef_slot3 s_off_slot3; // Off
..."
alias s2_slot1 "slot1; set_slot1; logic_rifle"
alias s2_slot2 "slot2; set_slot2; logic_pistol"
Hand-Specific Configurations
followrecoil_righthanded.cfg
Follow-recoil optimized for right-handed viewmodel.
followrecoil_lefthanded.cfg
Follow-recoil optimized for left-handed viewmodel.
rapid_followrecoil_lessthan150FPS.cfg
Optimized rapid fire for systems with less than 150 FPS. Uses adjusted timing loops for lower frame rates.
Crosshair Mode System
RPD Mode (Rapid Fire)
csafap/crosshair/crosshair_mode/rpd.cfg
Rapid fire mode configuration. alias init_ch_labels "exec csafap/crosshair/crosshair_mode/rpd_labels"
alias init_ch_cmd "exec csafap/crosshair/crosshair_mode/rpd_cmd"
alias init_ch "exec csafap/crosshair/rapid_followrecoil;rapid_setup_2;setup_2"
FLW Mode (Follow Recoil)
csafap/crosshair/crosshair_mode/flw.cfg
Follow-recoil mode configuration. alias init_ch_labels "exec csafap/crosshair/crosshair_mode/flw_labels"
alias init_ch_cmd "exec csafap/crosshair/crosshair_mode/flw_cmd"
alias init_ch "exec csafap/crosshair/rapid_followrecoil;rapid_setup_1;setup_1"
RPDFLW Mode (Rapid + Follow)
csafap/crosshair/crosshair_mode/rpdflw.cfg
Combined rapid fire and follow-recoil mode. Enables both features simultaneously with weapon-specific behavior.
Toggle System
Toggles rapid fire/follow-recoil on or off. // Turn OFF
alias rapid_mode_off "play buttons/blip1; logic_off;
load_slots_disabled; alias toggle_rapid current_setup_activator;
echo [OFF]"
// Turn ON
alias current_setup_activator "current_setup"
Bind in MAIN.cfg:
JumpThrow Integration
The rapid fire system includes jump-throw binds:
alias +JumpThrow alias JT! JT+1
alias -JumpThrow alias JT! JT-1
alias JT+1 "M1>; alias JT! JT+2"
alias JT+2 "M2>; alias JT! JT+3"
alias JT+3 "alias JT!; +jump"
alias JT-1 "jump -9999 f u; alias JT!"
alias +WJumpThrow alias JT! WT+1 // Running jump-throw
alias -WJumpThrow alias JT! WT-1
Quick Switch Memory System
The config remembers your last weapon:
alias qs_slot1 "alias ef_invnext ef_slot2;
alias ef_invprev ef_slot10; set_lastinv;
alias set_lastinv alias ef_lastinv ef_slot1;
alias last_slot_used ef_slot1; ..."
Press Q to return to your previous weapon with correct logic mode.
Usage Examples
Example 1: Enable Follow-Recoil Only
In MAIN.cfg:
// 1. Enable the feature
alias load_follow_recoil load_flw
// 2. Bind all weapon slots
bind 1 "ef_slot1"
bind 2 "ef_slot2"
// ... (all slots)
bind q "ef_lastinv"
Example 2: Use Pro Crosshair
In console:
ZywOo // Loads ZywOo's crosshair
donk // Loads donk's crosshair
Example 3: Toggle Rapid Fire
// In MAIN.cfg:
bind "Ralt" toggle_rapid
// In-game:
// Press Ralt to toggle ON/OFF
Example 4: Setup 2 (Full Features)
alias load_follow_recoil load_rpdflw
// Rifle (Slot 1): Follow-recoil
// Pistol (Slot 2): Rapid fire + Follow-recoil
File Structure
csafap/crosshair/
├── followrecoil.cfg # Follow-recoil only
├── followrecoil_lefthanded.cfg # Left-handed version
├── followrecoil_righthanded.cfg # Right-handed version
├── rapid_followrecoil.cfg # Rapid + follow-recoil
├── rapid_followrecoil_lefthanded.cfg # Left-handed version
├── rapid_followrecoil_righthanded.cfg # Right-handed version
├── rapid_followrecoil_lessthan150FPS.cfg # Low FPS version
├── crosshair_mode/
│ ├── rpd.cfg # Rapid mode
│ ├── rpd_cmd.cfg # Rapid commands
│ ├── rpd_labels.cfg # Rapid labels
│ ├── flw.cfg # Follow mode
│ ├── flw_cmd.cfg # Follow commands
│ ├── flw_labels.cfg # Follow labels
│ ├── rpdflw.cfg # Combined mode
│ ├── rpdflw_cmd.cfg # Combined commands
│ └── rpdflw_labels.cfg # Combined labels
└── pro/
├── crosshairs.cfg # Main pro crosshairs
├── crosshairs_1.cfg # Additional crosshairs
├── crosshairs_2.cfg # More crosshairs
├── crosshair_cmd.cfg # Crosshair commands
├── crosshair_labels.cfg # Crosshair labels
└── crosshair_[2-6]_*.cfg # Crosshair groups
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