Installation
Get the s&box editor from Steam or build from source
Your first project
Create a scene, add components, and run your first game
Core concepts
Understand scenes, GameObjects, and the component model
API reference
Browse the full engine API surface
Key capabilities
Component system
Attach reusable components to GameObjects to build any game mechanic
Multiplayer networking
Sync state and call RPCs across clients with a few attributes
Physics
Full rigidbody simulation, collision detection, and raycasting
UI framework
Build in-world and HUD interfaces with HTML/CSS panels
Hot reload
Edit C# code and see changes without restarting the engine
Action graphs
Wire up logic visually without writing code
Getting started
Install s&box
Download the s&box editor from Steam or clone the repository and run
Bootstrap.bat to build from source.Add a component
Create a C# class that inherits from
Component, add it to a GameObject in the scene, and override OnUpdate to run game logic.If you want to contribute to the engine itself rather than build games with it, see the contributing guide.