Chronos Atlas uses a two-level organizational structure to keep your creative work well-scoped and portable. At the top level, a Workspace represents a broad creative universe — a fantasy world, a book series, a tabletop campaign. Within each Workspace sit one or more Projects, each of which is a fully isolated SQLite database stored on your machine. This separation means that two projects in the same Workspace share no data by default, giving you clean boundaries between, say, a prequel novel and its sequel while keeping them logically grouped under one universe.Documentation Index
Fetch the complete documentation index at: https://mintlify.com/Fixius50/WorlBuilding-Writting-App/llms.txt
Use this file to discover all available pages before exploring further.
Workspaces
A Workspace is the top-level container that groups related Projects together. Think of it as the name of your creative universe: The Shattered Kingdoms, Campaign: Icebound, or The Meridian Trilogy. It does not store content directly; instead it acts as a label and a navigation context that tells the application which set of Projects to show you. When you open Chronos Atlas you land on the WorkspaceSelector page. Here you can see all your defined Workspaces and choose which one to enter. Selecting a Workspace sets the activeprojectId in the application state, which in turn determines what every sidebar module — World Bible, Timelines, Maps, Conlangs, and the rest — will display.
You can have as many Workspaces as you like. Each one is completely independent; switching Workspaces is like opening a different book from your shelf.
Projects
A Project is the concrete unit of storage in Chronos Atlas. All projects share a single SQLite database file (worldbuilding_app.sqlite3) persisted in the browser’s Origin Private File System (OPFS). Projects are logically isolated from one another by their project_id foreign key — every table that stores worldbuilding content (entities, folders, events, and more) includes a project_id column, and all queries are filtered by the active project. When you create a Project, a new row is inserted into the proyectos table and the schema is confirmed to be up-to-date.
Projects are managed through the WorkspaceUseCase class in the application layer:
Proyecto interface defined in src/features/App/domain/database.ts:
nombre
The unique identifier name for the project. Used internally to look up the database file.
tag
An optional short genre or category label (e.g. “Fantasy”, “Sci-Fi”) shown in the selector UI.
initials
Auto-generated two-letter abbreviation from the project title, used as a visual avatar fallback.
ultima_modificacion
Automatically updated timestamp used to sort projects by most-recently-used in the selector.
The Carpeta Interface
Every folder in Chronos Atlas is represented by the Carpeta interface, defined in src/features/App/domain/database.ts:
padre_id— the parent folder’s ID.nullmeans the folder sits at the project root.tipo— determines which specialized module opens when you navigate into this folder (seeFolderTypebelow).borrado— soft-delete flag (0= active,1= trashed). Deleted folders are hidden from the sidebar but remain in the database.itemCount— optionally computed count of child entities; not persisted in the database.
Folder Types
Inside each Project, content is organized into a tree of Carpetas (folders). Every folder has atipo field that determines which specialized editor or viewer the application opens when you navigate into it. The FolderType union covers all folder variants supported by the current schema:
FOLDER — General container
FOLDER — General container
A plain organizational folder in the World Bible. Can hold entities (characters, places, factions, etc.) and other nested sub-folders. This is the default type for any manually created directory.
TIMELINE — Chronological axis
TIMELINE — Chronological axis
Opens the Chronos Atlas timeline editor. Folders of this type store
Evento records that are rendered on a chronological axis. A single entity can be linked to multiple timeline folders via the eventos_entidades join table.DIMENSION — Parallel branches
DIMENSION — Parallel branches
Activates the multiverse / parallel-line view. Folders of this type contain
DimensionLinea records, each representing a parallel timeline branch that can be associated with a specific entity.CONLANG — Constructed language
CONLANG — Constructed language
Opens the Glyph Foundry linguistics workbench. Folders of this type hold
Word entities with dedicated fields for grammatical category, definition, glyph SVG data, and phonetic composition rules.MAPS — Cartography
MAPS — Cartography
Activates the map viewer. Map image assets are stored on disk by the Java auxiliary backend rather than inside OPFS. See Local-First Storage for details.
ARCHIVE — Read-only storage
ARCHIVE — Read-only storage
A soft-archived folder whose contents remain searchable but are visually de-emphasized in the sidebar tree. Useful for retired characters, deprecated lore, or finished chapters you want to keep for reference.
Navigation Flow
Selecting a Workspace on the home screen sets the activeprojectId. Every sidebar module then uses this ID as the root filter for all its database queries. The application never mixes data across projects — even if two projects are in the same Workspace, their entities, folders, and settings are completely isolated.
Choose a Workspace
On the WorkspaceSelector home screen, pick or create a Workspace. This sets the active context for the entire application session.
Open a Project
Select a Project within that Workspace. Chronos Atlas loads the corresponding SQLite database from OPFS and initializes the sidebar modules.
Navigate modules
Use the left sidebar to switch between World Bible, Timelines, Maps, and other specialized modules. All data shown is scoped to the active
projectId.