Documentation Index
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GET /launchaccount tells Rift CE to launch Roblox for a named account. You can target Roblox home (no place), a specific game by place ID, a specific public server by job ID, or a VIP server using an access code. The endpoint fires the launch asynchronously — a 200 response means the launch was triggered, not that Roblox has finished opening.
Permission required: WebServerAllowLaunch (enabled by default)
Parameters
The Roblox username of the account to launch. Must exactly match a username stored in the vault.
The numeric Roblox place ID to launch into. Omit this parameter to launch Roblox to the home screen without joining a specific game.
The server job ID to join. Only used when
PlaceId is also provided. Two formats are accepted:- Public server job ID — pass the raw UUID-style job ID string (e.g.
abc123). Rift CE appends&gameId={jobId}to the launch URL. - VIP server access code — prefix the access code with
VIP:(e.g.VIP:myaccesscode). Rift CE strips the prefix and appends&accessCode={code}&linkCode={code}to the launch URL.
JobId to join any available open server for the given PlaceId.Response fields
true when the launch was triggered successfully. Only present on a 200 response.Human-readable error message. Only present on non-
200 responses.The launch is asynchronous. A
200 { "success": true } response confirms Rift CE accepted and triggered the launch — it does not mean Roblox has opened or that the account joined the game.Examples
Success response
Account not found
VIP server format
WhenJobId starts with VIP: (case-insensitive), Rift CE strips the four-character prefix and treats the remainder as a VIP server access code. The resulting launch URL includes both accessCode and linkCode query parameters, which is the format Roblox expects for private server deep links.