Documentation Index
Fetch the complete documentation index at: https://mintlify.com/ProfessorFichte/More-RPG-Classes/llms.txt
Use this file to discover all available pages before exploring further.
Latest Versions
2.5.18 - 1.21.1
- Update for Spell Engine 1.9 Update
- Delete SpellEngineTiersMixin
- Fix Spell Scroll Loot Functions
- Fix Spell Projectile and Status Effect Renders due to the Spell Engine API Changes
2.5.17 - 1.21.1
- Added a new TerrainBlendingProcessor, which makes Path Structures bend smoother and more natural to terrain
- Fixed some weird looking stuff for the ConditionalJigsawStructure & PathAdaptionProcessor
2.5.16 - 1.21.1
- Added ConditionalJigsawStructure (Specially for LNE-Add-On’s)
- Added PathAdaptionProcessor & WaterPillarProcessor for paths that bend to the environment (Specially for LNE-Add-On’s)
2.5.15 - 1.21.1
- Fix Fatal Poison’s wrong Status Effect color
- Fix Carve Status Effect reducing incoming damage instead of increasing it
- Add new Music Note Particles
2.5.14 - 1.21.1
- Fix Datagen Helpers
2.5.13 - 1.21.1
- Add Tenacity Attribute → Everytime a Harmful Status Effect gets applied it will check the Tenacity Attribute
- The Attribute has a 100 Base and 200 Max Value, 200 Means, that the Entity is fully Immune to Harmful Status Effects
- Trial-, Raid- & Bad-Omen Effects are excluded from that
- A value of 150 in Tenacity means, that there is a 50% chance of not applying the Harmful Status Effect
- Add entityRelationCheck & getRangedDamageAttribute Custom Methods
- Add 2x new Datagen Helper Methods, for Advancements with Spell Engine Requirements & Generating Better Combat Weapon attribute data files
2.5.12 - 1.21.1
- All Attributes, that can inflict status effects, do now also work with ranged weapons
- Fuse Attributes now only deal Damage with Ranged Weapons
- Lifesteal now also works with Projectiles
- Lifesteal only triggers IF the player is actually removing health from the target
- The Frozen Solid, Fear, Stagger and Ignited Effect now shows their own Hud Message instead of “Stunned”
- Added some particle Visuals to the Attribute Based Trigger Effects
2.5.11 - 1.21.1
Add new Attributes with melee-attack functionalityburning_chance→ Chance to ignite the target, dealing damage every 10 ticks, reducing the targets healing taken (scaled with attack damage)stagger_chance→ Chance to apply the Stagger Effectstun_chance→ Chance to apply the Stun Effectpoison_chance→ Chance to apply the Poison Effect (scaled with attack damage)freeze_chance→ Chance to apply the Frozen Solidbleeding_chance→ Chance to apply the Bleeding Effect (scaled with attack damage)armor_piercing→ Ignores the Armor values of the target in %
- Fixed missing amplifier scaling for the Bleeding Effect
- Fixed Lifesteal healing before armor calculation
- Fix Rage Damage Calculation
Major Updates
2.5.2 - 1.21.1
- Added compatibility for Critical Strike mod for Rage Melee, Fire- and Frost Ranged SpellSchool
- Change Loot Injection
- Add Armory Upgrade Crystal Compat for MRPG Classes
2.5.0 - 1.21.1
NeoForge Support- Move to Architectury multiloader workspace
- NeoForge Beta!
2.4.0 - 1.21.1
Spell Engine 1.8 Update- Update to Spell Engine 1.8 & Spell Power 1.4
- Add Nature Spell Power School and Rune & Leaf Particles (Thanks to Rulft44 for providing the artwork!)
- Add Sound Effects for Nature Spells
- Improve Earth Casting Sound Effect
- Delete Elemental Mastery Enchantment (Spell Power just adds 2 spell schools per enchantment, thats why this was changed)
- 2 new Enchantments got added: Typhoon (Air & Water) & Stonebloom (Earth & Nature)
2.3.0 - 1.21.1
Internal & Functional Changes- Changed ArcaneFuse LifeSteal & Rage Mixin Logic due to incompatibility with Synitra Connector
- Delete Stun Effect & Particles, because Spell Engine 1.7 now has a generic Stun Effect
- Update Mod Icon
- Added “Fuse”-Attributes for all SpellSchools (expect Soul & Lightning), dealing additional magic damage per hit
- Add Soaked Effect from Elemental Wizards
- Add Water Drop Particle
- Add Slash Claw Particle
- Add Custom Spell Impacts (KnockUp & StopArrows)
- Add Custom SpellEntityPredicates (IsOnGround, IsWet, IsInWater)
2.0.0 - 1.21.1
Major Version Update- 1.21.1 Update
- Complete rewrite for the new Minecraft version
Full Changelog
For the complete version history and detailed changes, visit the GitHub repository.Version Support
| Minecraft Version | Latest Library Version | Status |
|---|---|---|
| 1.21.1 | 2.5.18 | Active Development |
| 1.20.1 | 2.x.x | Legacy Support |
The library follows semantic versioning. Major updates may include breaking changes to the API.