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Documentation Index

Fetch the complete documentation index at: https://mintlify.com/ProfessorFichte/More-RPG-Classes/llms.txt

Use this file to discover all available pages before exploring further.

Latest Versions

2.5.18 - 1.21.1

  • Update for Spell Engine 1.9 Update
  • Delete SpellEngineTiersMixin
  • Fix Spell Scroll Loot Functions
  • Fix Spell Projectile and Status Effect Renders due to the Spell Engine API Changes

2.5.17 - 1.21.1

  • Added a new TerrainBlendingProcessor, which makes Path Structures bend smoother and more natural to terrain
  • Fixed some weird looking stuff for the ConditionalJigsawStructure & PathAdaptionProcessor

2.5.16 - 1.21.1

  • Added ConditionalJigsawStructure (Specially for LNE-Add-On’s)
  • Added PathAdaptionProcessor & WaterPillarProcessor for paths that bend to the environment (Specially for LNE-Add-On’s)

2.5.15 - 1.21.1

  • Fix Fatal Poison’s wrong Status Effect color
  • Fix Carve Status Effect reducing incoming damage instead of increasing it
  • Add new Music Note Particles

2.5.14 - 1.21.1

  • Fix Datagen Helpers

2.5.13 - 1.21.1

  • Add Tenacity Attribute → Everytime a Harmful Status Effect gets applied it will check the Tenacity Attribute
  • The Attribute has a 100 Base and 200 Max Value, 200 Means, that the Entity is fully Immune to Harmful Status Effects
  • Trial-, Raid- & Bad-Omen Effects are excluded from that
  • A value of 150 in Tenacity means, that there is a 50% chance of not applying the Harmful Status Effect
  • Add entityRelationCheck & getRangedDamageAttribute Custom Methods
  • Add 2x new Datagen Helper Methods, for Advancements with Spell Engine Requirements & Generating Better Combat Weapon attribute data files

2.5.12 - 1.21.1

  • All Attributes, that can inflict status effects, do now also work with ranged weapons
  • Fuse Attributes now only deal Damage with Ranged Weapons
  • Lifesteal now also works with Projectiles
  • Lifesteal only triggers IF the player is actually removing health from the target
  • The Frozen Solid, Fear, Stagger and Ignited Effect now shows their own Hud Message instead of “Stunned”
  • Added some particle Visuals to the Attribute Based Trigger Effects

2.5.11 - 1.21.1

Add new Attributes with melee-attack functionality
  • burning_chance → Chance to ignite the target, dealing damage every 10 ticks, reducing the targets healing taken (scaled with attack damage)
  • stagger_chance → Chance to apply the Stagger Effect
  • stun_chance → Chance to apply the Stun Effect
  • poison_chance → Chance to apply the Poison Effect (scaled with attack damage)
  • freeze_chance → Chance to apply the Frozen Solid
  • bleeding_chance → Chance to apply the Bleeding Effect (scaled with attack damage)
  • armor_piercing → Ignores the Armor values of the target in %
Internal Changes and Fixes
  • Fixed missing amplifier scaling for the Bleeding Effect
  • Fixed Lifesteal healing before armor calculation
  • Fix Rage Damage Calculation

Major Updates

2.5.2 - 1.21.1

  • Added compatibility for Critical Strike mod for Rage Melee, Fire- and Frost Ranged SpellSchool
  • Change Loot Injection
  • Add Armory Upgrade Crystal Compat for MRPG Classes

2.5.0 - 1.21.1

NeoForge Support
  • Move to Architectury multiloader workspace
  • NeoForge Beta!

2.4.0 - 1.21.1

Spell Engine 1.8 Update
  • Update to Spell Engine 1.8 & Spell Power 1.4
  • Add Nature Spell Power School and Rune & Leaf Particles (Thanks to Rulft44 for providing the artwork!)
  • Add Sound Effects for Nature Spells
  • Improve Earth Casting Sound Effect
  • Delete Elemental Mastery Enchantment (Spell Power just adds 2 spell schools per enchantment, thats why this was changed)
  • 2 new Enchantments got added: Typhoon (Air & Water) & Stonebloom (Earth & Nature)

2.3.0 - 1.21.1

Internal & Functional Changes
  • Changed ArcaneFuse LifeSteal & Rage Mixin Logic due to incompatibility with Synitra Connector
  • Delete Stun Effect & Particles, because Spell Engine 1.7 now has a generic Stun Effect
  • Update Mod Icon
New Content
  • Added “Fuse”-Attributes for all SpellSchools (expect Soul & Lightning), dealing additional magic damage per hit
  • Add Soaked Effect from Elemental Wizards
  • Add Water Drop Particle
  • Add Slash Claw Particle
  • Add Custom Spell Impacts (KnockUp & StopArrows)
  • Add Custom SpellEntityPredicates (IsOnGround, IsWet, IsInWater)

2.0.0 - 1.21.1

Major Version Update
  • 1.21.1 Update
  • Complete rewrite for the new Minecraft version

Full Changelog

For the complete version history and detailed changes, visit the GitHub repository.

Version Support

Minecraft VersionLatest Library VersionStatus
1.21.12.5.18Active Development
1.20.12.x.xLegacy Support
The library follows semantic versioning. Major updates may include breaking changes to the API.

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