Player Data
GetPlayerData
Returns the current player’s data.
local playerData = exports.qbx_core:GetPlayerData()
The player’s data object, or nil if not logged in
Example:
local playerData = exports.qbx_core:GetPlayerData()
if playerData then
print("Player name: " .. playerData.charinfo.firstname .. " " .. playerData.charinfo.lastname)
print("Job: " .. playerData.job.name)
end
Group Functions
HasPrimaryGroup
Checks if the player has a specific primary group (job or gang).
local hasPrimary = exports.qbx_core:HasPrimaryGroup(filter)
filter
string | string[] | table<string, number>
The group(s) to check for. Can be a single group name, array of names, or table with grade requirements
True if the player has the primary group, false otherwise
Example:
-- Check single group
if exports.qbx_core:HasPrimaryGroup('police') then
print("Player is a police officer")
end
-- Check multiple groups
if exports.qbx_core:HasPrimaryGroup({'police', 'ambulance'}) then
print("Player is police or ambulance")
end
-- Check with grade requirement
if exports.qbx_core:HasPrimaryGroup({police = 2}) then
print("Player is police with grade 2 or higher")
end
HasGroup
Checks if the player has a specific group (job or gang), not necessarily as primary.
local hasGroup = exports.qbx_core:HasGroup(filter)
filter
string | string[] | table<string, number>
The group(s) to check for. Can be a single group name, array of names, or table with grade requirements
True if the player has the group, false otherwise
Example:
if exports.qbx_core:HasGroup('police') then
print("Player has police group")
end
GetGroups
Returns all groups the player belongs to.
local groups = exports.qbx_core:GetGroups()
A table of group names and their corresponding grades
Example:
local groups = exports.qbx_core:GetGroups()
for groupName, grade in pairs(groups) do
print(groupName .. ": " .. grade)
end
Job & Gang Functions
GetJobs
Returns all available jobs in the server.
local jobs = exports.qbx_core:GetJobs()
A table of all jobs indexed by job name
Example:
local jobs = exports.qbx_core:GetJobs()
for jobName, jobData in pairs(jobs) do
print(jobName .. ": " .. jobData.label)
end
GetJob
Returns data for a specific job.
local job = exports.qbx_core:GetJob(name)
The name of the job to retrieve
The job data, or nil if not found
Example:
local policeJob = exports.qbx_core:GetJob('police')
if policeJob then
print("Police label: " .. policeJob.label)
end
GetGangs
Returns all available gangs in the server.
local gangs = exports.qbx_core:GetGangs()
A table of all gangs indexed by gang name
Example:
local gangs = exports.qbx_core:GetGangs()
for gangName, gangData in pairs(gangs) do
print(gangName .. ": " .. gangData.label)
end
GetGang
Returns data for a specific gang.
local gang = exports.qbx_core:GetGang(name)
The name of the gang to retrieve
The gang data, or nil if not found
Example:
local ballas = exports.qbx_core:GetGang('ballas')
if ballas then
print("Ballas label: " .. ballas.label)
end
Vehicle Functions
GetVehiclesByName
Returns vehicle data by name or all vehicles.
local vehicles = exports.qbx_core:GetVehiclesByName(key)
The vehicle name to retrieve. If omitted, returns all vehicles
vehicles
table<string, Vehicle> | Vehicle
Either a specific vehicle or all vehicles indexed by name
Example:
-- Get all vehicles
local allVehicles = exports.qbx_core:GetVehiclesByName()
for name, vehicle in pairs(allVehicles) do
print(name .. ": " .. vehicle.brand .. " " .. vehicle.name)
end
-- Get specific vehicle
local adder = exports.qbx_core:GetVehiclesByName('adder')
if adder then
print("Adder brand: " .. adder.brand)
end
GetVehiclesByHash
Returns vehicle data by hash or all vehicles.
local vehicles = exports.qbx_core:GetVehiclesByHash(key)
The vehicle hash to retrieve. If omitted, returns all vehicles
vehicles
table<number, Vehicle> | Vehicle
Either a specific vehicle or all vehicles indexed by hash
Example:
-- Get all vehicles by hash
local vehiclesByHash = exports.qbx_core:GetVehiclesByHash()
-- Get specific vehicle by hash
local vehicle = exports.qbx_core:GetVehiclesByHash(joaat('adder'))
GetVehiclesByCategory
Returns vehicles grouped by category.
local vehiclesByCategory = exports.qbx_core:GetVehiclesByCategory()
Vehicles grouped by their category
Example:
local categorized = exports.qbx_core:GetVehiclesByCategory()
for category, vehicles in pairs(categorized) do
print("Category: " .. category)
for i, vehicle in ipairs(vehicles) do
print(" - " .. vehicle.name)
end
end
Weapon Functions
GetWeapons
Returns weapon data by hash or all weapons.
local weapons = exports.qbx_core:GetWeapons(key)
The weapon hash to retrieve. If omitted, returns all weapons
weapons
table<number, Weapon> | Weapon
Either a specific weapon or all weapons indexed by hash
Example:
-- Get all weapons
local allWeapons = exports.qbx_core:GetWeapons()
for hash, weapon in pairs(allWeapons) do
print(weapon.name .. ": " .. weapon.label)
end
-- Get specific weapon
local pistol = exports.qbx_core:GetWeapons(joaat('weapon_pistol'))
if pistol then
print("Pistol damage: " .. pistol.damage)
end
Location Functions
GetLocations
This function is deprecated.
Returns shared locations.
local locations = exports.qbx_core:GetLocations()
A table of location names and their coordinates
Notification Function
Notify
Displays a notification to the player.
exports.qbx_core:Notify(text, notifyType, duration, subTitle, notifyPosition, notifyStyle, notifyIcon, notifyIconColor)
The notification text. Can be a string or table with text and caption fields
The notification type for default styling. Defaults to ‘inform’. Options: ‘inform’, ‘error’, ‘success’, ‘warning’
Duration in milliseconds the notification will remain on screen. Defaults to 5000
Extra text under the title
Position of the notification on screen
Custom color for the icon
Example:
-- Simple text notification
exports.qbx_core:Notify('Hello World!', 'success')
-- With subtitle
exports.qbx_core:Notify('Money Received', 'success', 5000, 'You earned $500')
-- Table format
exports.qbx_core:Notify({
text = 'Vehicle Spawned',
caption = 'Your vehicle is ready'
}, 'inform', 3000)
-- With custom icon
exports.qbx_core:Notify('Police Alert', 'error', 10000, nil, nil, nil, 'shield-halved', '#FF0000')