TheDocumentation Index
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GameState class contains information about the match state, timing, team configuration, and session details. It provides context about the game mode, tournament settings, and real-time match progression.
Overview
TheGameState is accessible through GameInformation.GameState and contains metadata about the match configuration and current state.
Properties
Session & Identity
Unique identifier for this game session.
The playlist/game mode identifier (e.g., “Playlist_DefaultSolo”, “Playlist_DefaultDuo”, “Playlist_DefaultSquad”).
UTC timestamp when the match started.
Timing
Game world time in seconds when the match world started (used as baseline for delta calculations).
Game time in seconds when the battle bus started its path.
Game time in seconds when the first storm circle begins shrinking.
Game time in seconds when the match ended.
Current game world time in seconds (updated during parsing).
Computed property:
CurrentWorldTime - GameWorldStartTime. Represents elapsed match time in seconds.Teams & Players
Maximum number of players configured for this match.
Total number of teams in the match.
Number of players per team, computed as
MaxPlayers / TotalTeams.For older replays where TotalTeams is 0, falls back to OldTeamSize.Total number of bots that started in the match.
Number of players still alive (updated during parsing).
Number of teams still in the match (updated during parsing).
Number of bots still alive (updated during parsing).
Team number/index of the winning team.
Game Mode
Whether this is a large team game mode (e.g., Team Rumble, 50v50).
Tournament round information if this is a tournament match.Default value is
EEventTournamentRound.EEventTournamentRound_MAX for non-tournament games.Integer representation of the tournament round.
Storm & Safe Zones
Current storm phase number (0 = no storm, 1 = first circle, etc.).
Battle Bus
Collection of battle bus flight paths. Each
Aircraft contains:FlightStartLocation: Starting position of the busFlightRotation: Direction/rotation of the bus path
Additional Info
Reference to the Player object who recorded this replay.
Point of Interest manager containing named locations and their tags.
Total number of player-built structures in the match.
Internal actor ID of the replay recorder.
Elapsed time since last update (internal use).
Team size for older replay formats (fallback when TotalTeams is unavailable).
Examples
Match Overview
Match Timing
Battle Bus Path
Determine Game Mode
Tournament Detection
Player Count Over Time
Replay Recorder Info
Related Models
- GameInformation - Main container including GameState
- Player - Player data
- Stats - Match statistics