Documentation Index
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0_0_scatter demonstrates the scatter pay win type on a large tumbling board. The freegame introduces a persistent global multiplier that grows with every tumble, and board-resident multiplier symbols (M) are applied as a final multiplier after tumbling ends.
Game overview
| Property | Value |
|---|---|
| Reels | 6 |
| Rows | 5 (all reels) |
| Win type | Scatter (pay-anywhere) |
| Win cap | 5000× |
| Target RTP | 97% |
| Symbols | H1–H4 (high), L1–L4 (low), Wild (W), Scatter (S), Multiplier (M) |
How to run
Mechanics
Basegame
- Any group of 8 or more adjacent like symbols on the 6×5 board pays, regardless of reel or row boundaries.
- Winning symbols are removed; symbols above fall down to fill gaps (tumble). Tumbling continues until no winning groups remain.
- Minimum 3 Scatters trigger the freegame. Freespins awarded: 2 × (number of Scatters on board).
- Freespin awards by scatter count: 3S → 8 spins, 4S → 12, 5S → 15, 6S → 17, 7S → 19, 8S → 21, 9S → 23, 10S → 24.
Because new Scatters can tumble onto the board during basegame evaluation, there is no fixed upper limit on how many freespins can be awarded. The total is always
2 × (current Scatters on board). This overrides the standard updateTotalFreeSpinAmount in game_executables.py.Freegame
- Global multiplier starts at 1 at the beginning of each freespin (it does not carry over between individual spins).
- After each tumble: the global multiplier increments by +1 (
update_global_mult()). - The global multiplier is applied to every tumble win as symbols are removed from the board.
- After all tumbles complete: remaining Multiplier (M) symbols on the board are summed and their total is applied as an additional multiplier to the cumulative tumble win.
- Retrigger: 2+ Scatters during freegame award additional spins (same 2× formula).
Paytable
Pays are grouped by cluster-size ranges(8,8), (9,10), (11,13), (14,36):
Freespin count override
The standardupdateTotalFreeSpinAmount is overridden in game_executables.py to implement the 2 × scatters formula:
Board multiplier evaluation
After all tumbles complete,set_end_tumble_event() in game_executables.py sums any remaining Multiplier symbols and applies them to the spin win:
get_board_multipliers() in game_calculations.py sums all M symbol values still present on the board:
Game flow (gamestate.py)
update_global_mult() is called after tumble_game_board() and before get_scatterpays_update_wins() — the incremented multiplier applies to the wins evaluated on the newly tumbled board.
Game-specific events
| Event type | When emitted | Contents |
|---|---|---|
winInfo | After every scatter-pay evaluation (each tumble step) | Winning combinations, positions, cluster sizes, multipliers applied |
tumbleBanner | After each tumble — from emit_tumble_win_events() | Cumulative tumble win with global multiplier applied |
setWin | After all tumbles complete for a spin | Total win for the full spin (reveal → next reveal) |
setTotalWin | After setWin | Cumulative round win. In basegame equals setWin; in freegame increments across spins. |
Comparison with cluster game
| Feature | Cluster (0_0_cluster) | Scatter (0_0_scatter) |
|---|---|---|
| Board size | 7×7 | 6×5 |
| Min cluster size | 5 | 8 |
| Grid position multipliers | Yes (freegame) | No |
| Board multiplier symbols | No | Yes (M symbol, freegame only) |
| Global multiplier resets | Each freespin | Each freespin |
| Global multiplier increments | +1 per freespin | +1 per tumble (within a spin) |
| Freespin trigger | 4+ Scatters | 3+ Scatters |
| Freespins awarded | Fixed count table | 2 × scatter count |
