Overview
Environment configurations are stored inServer/Environments/ and define:
- Weather forecast systems with weighted probabilities
- Spawn density for entities and resources
- Water tint colors
- Zone tags for biome classification
- Parent environment inheritance
Available Environments
Tatooine
The desert world features dynamic weather with multiple variants. File:Server/Environments/Tatooine/Env_Tatooine.json
Properties:
- SpawnDensity:
0.3- Lower spawn rate for desert environment - WaterTint:
#198dea- Blue water tint - Zone: Zone2 classification
- Weather System: Three weather types with weighted probability:
- Blazing (weight 30)
- Sunny (weight 40)
- Storm (weight 8)
Tatooine Variants
Big Caves
Env_Tatooine_BigCaves.jsonLarge underground cave systemsCanyons
Env_Tatooine_Canyons.jsonDeep canyon formationsRocky
Env_Tatooine_Rocky.jsonRocky terrain variantShores
Env_Tatooine_Shores.jsonCoastal areasIlum
The frozen tundra world with constant icy weather conditions. File:Server/Environments/Env_Orbis_Galactic_Ilum.json
Properties:
- Parent: Inherits from
Env_Zone3 - SpawnDensity:
0.4- Moderate spawn rate - WaterTint:
#c2d9ef- Light blue icy water - Zone: Zone3 with Tundra biome tag
- Weather System: Single consistent weather (Ilum_Weather, weight 100)
- Ice spike formations (7 variations)
- Kyber ore nodes (5 variations)
Spaceship
The interior environment of the Orbis Galactic starship. File:Server/Environments/Env_OrbisGalactic_Spaceship.json
Properties:
- Parent: Inherits from
Default - SpawnDensity:
0.4 - WaterTint:
#000000- Black (no water expected) - Zone: OrbisGalactic_Spaceship tag
- Weather System: Controlled spaceship atmosphere (Spaceship_Weather)
- Command center with idle ambience
- Imperial blast doors
- Hyperwarp and landing effects
Weather Forecast System
Weather forecasts use hourly (0-23) weighted probability systems:- Higher weight = higher probability
- Weights are relative (30 vs 70 = 30% vs 70% chance)
- Each hour can have different weather probabilities
- Sum of weights determines total probability pool
Configuration Properties
SpawnDensity
Controls the density of entity and resource spawning:0.0- No spawning0.3- Low (desert environments)0.4- Moderate (most environments)1.0- Maximum density
WaterTint
Hex color code for water appearance:#198dea- Blue (Tatooine oases)#c2d9ef- Icy blue (Ilum)#000000- Black (no water expected)
Tags
Environment classification system:- Zone tags: Zone2, Zone3, etc.
- Biome tags: Tundra, Desert, etc.
- Special tags: OrbisGalactic_Spaceship
Parent Inheritance
Environments can inherit from parent configurations:Default- Base environmentEnv_Zone3- Zone 3 base settings
Related Files
- Sound Events:
Server/Audio/SoundEvents/Environments/ - Prefabs:
Server/Prefabs/{Tatooine,Ilum,Spaceship}/ - Common Sounds:
Common/Sounds/Environments/