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BAR includes a private server management system that lets admins create and manage named private server instances directly from in-game chat commands — no external tools required. Private servers are useful for hosting moderated sessions, staff meetings, or isolated environments separate from the public player pool.

Commands

CommandUsagePermissionDescription
:createserver:createserver <Name>2Creates a new private reserved server instance with the given name.
:deleteserver:deleteserver <Name>2Deletes the named private server, removing it from the active server list.
:joinserver:joinserver <Name>1Teleports you to the named private server.
:privateservers:privateservers1Lists all currently active private servers for this place.
:toreserved:toreserved <User(s)> <Name>2Teleports the specified player(s) into the named private server.

How It Works

When :createserver is called, BAR uses Roblox’s TeleportService:ReserveServer() API internally to provision a new reserved server instance for the current place. The resulting reservation code and place ID are stored in the active server list (sysTable.privateServers) for the duration of the server session. When :joinserver or :toreserved is used, BAR calls TeleportService:TeleportToPrivateServer() with the stored reservation code to move the player(s) into the correct instance.
Private servers created by BAR are tied to the current Place ID. If your game has multiple places, a private server created in one place cannot be joined from a different place. Always use :createserver from within the correct place.
:toreserved is particularly useful for moving players into a controlled, moderated environment — for example, relocating a disruptive player to an isolated server for observation, or gathering staff into a private session without interrupting the public game. The command accepts standard BAR player selectors, so you can target multiple players at once.

Notes on Server Persistence

Private server records are held in memory for the life of the current server session. If the server shuts down or crashes, the active private server list is cleared. Players already inside a private server instance will remain there, but the named entry will no longer appear in :privateservers after a server restart.

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