| QC file | DecompileQcFileIsChecked | On | Generate the main .qc script that describes the model. |
| Group into QCI files | DecompileGroupIntoQciFilesIsChecked | Off | Split sequence declarations into separate .qci include files referenced by $include. |
| Skin family on single line | DecompileQcSkinFamilyOnSingleLineIsChecked | On | Write each $texturegroup skin family on a single compact line instead of multiple lines. |
| Only changed materials in texture group | DecompileQcOnlyChangedMaterialsInTextureGroupLinesIsChecked | On | Omit materials that are unchanged from the default skin when writing $texturegroup lines. |
Include $definebone lines | DecompileQcIncludeDefineBoneLinesIsChecked | On | Add explicit $definebone entries for every bone in the QC output. |
| Mixed case keywords | DecompileQcUseMixedCaseForKeywordsIsChecked | Off | Write QC keywords in CamelCase (e.g. $BodyGroup) instead of all lowercase. |
| Reference mesh SMD | DecompileReferenceMeshSmdFileIsChecked | On | Extract the model’s reference (LOD0) mesh as an .smd file. |
| Remove path from material names | DecompileRemovePathFromSmdMaterialFileNamesIsChecked | On | Strip any folder prefix from material names written into SMD files (e.g. metal/mymat → mymat). |
| Non-Valve UV conversion | DecompileUseNonValveUvConversionIsChecked | Off | Apply an alternative UV mapping calculation for compatibility with third-party importers that differ from Valve’s convention. |
| Bone animation SMDs | DecompileBoneAnimationSmdFilesIsChecked | On | Extract all bone animation sequences as individual .smd files. |
| Place in anims subfolder | DecompileBoneAnimationPlaceInSubfolderIsChecked | On | Output animation SMD files into an anims/ subfolder inside the model’s output directory. |
| Texture BMP files | DecompileTextureBmpFilesIsChecked | On | Extract textures embedded in GoldSource .mdl files as .bmp bitmap images. |
| LOD mesh SMDs | DecompileLodMeshSmdFilesIsChecked | On | Extract level-of-detail meshes (LOD1, LOD2, …) as separate .smd files. |
| Physics mesh SMD | DecompilePhysicsMeshSmdFileIsChecked | On | Extract the ragdoll or collision mesh from the companion .phy file as an .smd. |
| Vertex animation VTA | DecompileVertexAnimationVtaFileIsChecked | On | Extract flex (shape key) animations as a .vta file. |
| Procedural bones VRD | DecompileProceduralBonesVrdFileIsChecked | On | Extract procedural bone rules (jiggle bones, aim constraints, etc.) as a .vrd file. |
| Folder per model | DecompileFolderForEachModelIsChecked | Off | In batch mode, create a dedicated subfolder named after each model to hold its output files. |
| Prefix mesh filenames | DecompilePrefixFileNamesWithModelNameIsChecked | Off | Prefix every output filename with the model’s name (e.g. soldier_reference.smd). |
| Format for stricter importers | DecompileStricterFormatIsChecked | Off | Write SMD files in a more conservative format that is accepted by importers with stricter parsing rules. |
| Log file | DecompileLogFileIsChecked | Off | Write a .log text file alongside the decompiled output containing Crowbar’s progress messages. |
| Debug info files | DecompileDebugInfoFilesIsChecked | Off | Write additional binary-offset debug files used for diagnosing parse issues in supported MDL versions. |
| Declare sequence QCI | DecompileDeclareSequenceQciFileIsChecked | Off | Generate a separate .qci file containing $declaresequence entries for all animation sequences. |