Documentation Index
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Readonly connections restrict certain WebSocket clients from modifying agent state while still letting them receive state updates and call non-mutating RPC methods.
Overview
When a connection is marked as readonly:
- It receives state updates from the server
- It can call RPC methods that do not modify state
- It cannot call
this.setState() — neither via client-side setState() nor via a @callable() method that calls this.setState() internally
import { Agent, type Connection, type ConnectionContext } from "agents";
export class DocAgent extends Agent<Env, DocState> {
shouldConnectionBeReadonly(connection: Connection, ctx: ConnectionContext) {
const url = new URL(ctx.request.url);
return url.searchParams.get("mode") === "view";
}
}
// Client - view-only mode
const agent = useAgent({
agent: "DocAgent",
name: "doc-123",
query: { mode: "view" },
onStateUpdateError: (error) => {
toast.error("You're in view-only mode");
}
});
Marking connections as readonly
On connect
Override shouldConnectionBeReadonly to evaluate each connection when it first connects. Return true to mark it readonly.
export class MyAgent extends Agent<Env, State> {
shouldConnectionBeReadonly(
connection: Connection,
ctx: ConnectionContext
): boolean {
const url = new URL(ctx.request.url);
const role = url.searchParams.get("role");
return role === "viewer" || role === "guest";
}
}
This hook runs before the initial state is sent to the client, so the connection is readonly from the very first message.
At any time
Use setConnectionReadonly to change a connection’s readonly status dynamically:
export class GameAgent extends Agent<Env, GameState> {
@callable()
async startSpectating() {
const { connection } = getCurrentAgent();
if (connection) {
this.setConnectionReadonly(connection, true);
}
}
@callable()
async joinAsPlayer() {
const { connection } = getCurrentAgent();
if (connection) {
this.setConnectionReadonly(connection, false);
}
}
}
Letting a connection toggle its own status
A connection can toggle its own readonly status via a callable. This is useful for “lock/unlock” UIs where viewers can opt into editing mode:
import { Agent, callable, getCurrentAgent } from "agents";
export class CollabAgent extends Agent<Env, State> {
@callable()
async setMyReadonly(readonly: boolean) {
const { connection } = getCurrentAgent();
if (connection) {
this.setConnectionReadonly(connection, readonly);
}
}
}
On the client:
// Toggle between readonly and writable
await agent.call("setMyReadonly", [true]); // lock
await agent.call("setMyReadonly", [false]); // unlock
Checking status
Use isConnectionReadonly to check a connection’s current status:
@callable()
async getPermissions() {
const { connection } = getCurrentAgent();
if (connection) {
return { canEdit: !this.isConnectionReadonly(connection) };
}
}
Handling errors on the client
Errors surface in two ways depending on how the write was attempted:
- Client-side
setState() — the server sends a cf_agent_state_error message. Handle it with the onStateUpdateError callback.
@callable() methods — the RPC call rejects with an error. Handle it with a try/catch around agent.call().
onStateUpdateError also fires when validateStateChange rejects a client-originated state update (with the message "State update rejected"). This makes the callback useful for handling any rejected state write, not just readonly errors.
const agent = useAgent({
agent: "MyAgent",
name: "instance",
// Fires when client-side setState() is blocked
onStateUpdateError: (error) => {
setError(error);
}
});
// Fires when a callable that writes state is blocked
try {
await agent.call("updateSettings", [newSettings]);
} catch (e) {
setError(e instanceof Error ? e.message : String(e)); // "Connection is readonly"
}
To avoid showing errors in the first place, check permissions before rendering edit controls:
function Editor() {
const [canEdit, setCanEdit] = useState(false);
const agent = useAgent({ agent: "MyAgent", name: "instance" });
useEffect(() => {
agent.call("getPermissions").then((p) => setCanEdit(p.canEdit));
}, []);
return <button disabled={!canEdit}>{canEdit ? "Edit" : "View Only"}</button>;
}
API reference
shouldConnectionBeReadonly(connection, ctx)
Called when a connection is established. Override to control which connections are readonly.
| Parameter | Type | Description |
|---|
connection | Connection | The connecting client |
ctx | ConnectionContext | Contains the upgrade request |
| Returns | boolean | true to mark as readonly |
Default: returns false (all connections are writable).
setConnectionReadonly(connection, readonly?)
Mark or unmark a connection as readonly. Can be called at any time.
| Parameter | Type | Description |
|---|
connection | Connection | The connection to update |
readonly | boolean | true to make readonly (default: true) |
isConnectionReadonly(connection)
Check if a connection is currently readonly.
| Parameter | Type | Description |
|---|
connection | Connection | The connection to check |
| Returns | boolean | true if readonly |
onStateUpdateError (client)
Callback on AgentClient and useAgent options. Called when the server rejects a state update.
| Parameter | Type | Description |
|---|
error | string | Error message from the server |
How it works
Readonly status is stored in the connection’s WebSocket attachment, which persists through the WebSocket Hibernation API. The flag is namespaced internally so it cannot be accidentally overwritten by connection.setState(). This means:
- Survives hibernation — the flag is serialized and restored when the agent wakes up
- No cleanup needed — connection state is automatically discarded when the connection closes
- Zero overhead — no database tables or queries, just the connection’s built-in attachment
- Safe from user code —
connection.state and connection.setState() never expose or overwrite the readonly flag
When a readonly connection tries to modify state, the server blocks it — regardless of whether the write comes from client-side setState() or from a @callable() method:
Client (readonly) Agent
│ │
│ setState({ count: 1 }) │
│ ─────────────────────────────▶ │ Check readonly → blocked
│ ◀─────────────────────────── │
│ cf_agent_state_error │
│ │
│ call("increment") │
│ ─────────────────────────────▶ │ increment() calls this.setState()
│ │ Check readonly → throw
│ ◀─────────────────────────── │
│ RPC error: "Connection is │
│ readonly" │
│ │
│ call("getPermissions") │
│ ─────────────────────────────▶ │ getPermissions() — no setState()
│ ◀─────────────────────────── │
│ RPC result: { canEdit: false }│
What readonly does and does not restrict
| Action | Allowed? |
|---|
| Receive state broadcasts | Yes |
Call @callable() methods that do not write state | Yes |
Call @callable() methods that call this.setState() | No |
Send state updates via client-side setState() | No |
The enforcement happens inside setState() itself. When a @callable() method tries to call this.setState() and the current connection context is readonly, the framework throws an Error("Connection is readonly"). This means you do not need manual permission checks in your RPC methods — any callable that writes state is automatically blocked for readonly connections.
Caveats
Side effects in callables still run
The readonly check happens inside this.setState(), not at the start of the callable. If your method has side effects before the state write, those will still execute:
@callable()
async processOrder(orderId: string) {
await sendConfirmationEmail(orderId); // runs even for readonly connections
await chargePayment(orderId); // runs too
this.setState({ ...this.state, orders: [...this.state.orders, orderId] }); // throws
}
To avoid this, either check permissions before side effects or structure your code so the state write comes first:
@callable()
async processOrder(orderId: string) {
// Write state first — throws immediately for readonly connections
this.setState({ ...this.state, orders: [...this.state.orders, orderId] });
// Side effects only run if setState succeeded
await sendConfirmationEmail(orderId);
await chargePayment(orderId);
}