LWXGL is distributed as source code and built locally withDocumentation Index
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make. There are no pre-built binaries — the build process compiles a single shared object (libLWXGL.so) from the library’s C++ sources and installs it alongside its public header so any project on your system can link against -lLWXGL.
Prerequisites
You need three things before building:- g++ — the GNU C++ compiler (the Makefile invokes
g++directly) - X11 development headers — Xlib headers and the
libX11shared library - make — GNU Make to run the build targets
Build and Install
Build the shared library
Compile This runs the following command internally:On success you will see
libLWXGL.so from source:libLWXGL.so appear in the project root. The -fvisibility=hidden flag ensures only symbols explicitly marked EXPORT are exposed in the shared object’s symbol table.Install system-wide
Copy the library and header to the standard system locations and refresh the dynamic linker cache:This runs:After this step,
libLWXGL.so is available in /usr/local/lib and libLWXGL.h is available in /usr/local/include, so any compiler invocation with -lLWXGL and -I/usr/local/include (or the default include path) will find them.Compiling Your Program
Once LWXGL is installed, link against it with-lLWXGL. No additional include path flags are needed because the header is placed in /usr/local/include, which is on the default search path for both gcc and g++.
C project:
libLWXGL.h wraps all its declarations in extern "C" { ... } guards, so the exact same header works from both C and C++ without name-mangling conflicts. You do not need a separate C++ wrapper.