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The WebhookEventType enum defines all the event types that your Discord application can subscribe to and receive via webhooks.
Reference
For more information, see the Discord Developer Documentation.
Enum Values
APPLICATION_AUTHORIZED
WebhookEventType.APPLICATION_AUTHORIZED = 'APPLICATION_AUTHORIZED'
Event sent when an app was authorized by a user to a server or their account.
APPLICATION_DEAUTHORIZED
WebhookEventType.APPLICATION_DEAUTHORIZED = 'APPLICATION_DEAUTHORIZED'
Event sent when an app was deauthorized by a user.
ENTITLEMENT_CREATE
WebhookEventType.ENTITLEMENT_CREATE = 'ENTITLEMENT_CREATE'
Event sent when an entitlement was created. This is typically used for monetization and premium features.
QUEST_USER_ENROLLMENT
WebhookEventType.QUEST_USER_ENROLLMENT = 'QUEST_USER_ENROLLMENT'
Event sent when a user was added to a Quest.
LOBBY_MESSAGE_CREATE
WebhookEventType.LOBBY_MESSAGE_CREATE = 'LOBBY_MESSAGE_CREATE'
Event sent when a message is created in a lobby.
LOBBY_MESSAGE_UPDATE
WebhookEventType.LOBBY_MESSAGE_UPDATE = 'LOBBY_MESSAGE_UPDATE'
Event sent when a message is updated in a lobby.
LOBBY_MESSAGE_DELETE
WebhookEventType.LOBBY_MESSAGE_DELETE = 'LOBBY_MESSAGE_DELETE'
Event sent when a message is deleted from a lobby.
GAME_DIRECT_MESSAGE_CREATE
WebhookEventType.GAME_DIRECT_MESSAGE_CREATE = 'GAME_DIRECT_MESSAGE_CREATE'
Event sent when a direct message is created during an active Social SDK session.
GAME_DIRECT_MESSAGE_UPDATE
WebhookEventType.GAME_DIRECT_MESSAGE_UPDATE = 'GAME_DIRECT_MESSAGE_UPDATE'
Event sent when a direct message is updated during an active Social SDK session.
GAME_DIRECT_MESSAGE_DELETE
WebhookEventType.GAME_DIRECT_MESSAGE_DELETE = 'GAME_DIRECT_MESSAGE_DELETE'
Event sent when a direct message is deleted during an active Social SDK session.
Usage Example
import { WebhookEventType } from './webhooks';
function subscribeToEvents() {
// Subscribe to specific webhook events
const events = [
WebhookEventType.APPLICATION_AUTHORIZED,
WebhookEventType.ENTITLEMENT_CREATE,
WebhookEventType.LOBBY_MESSAGE_CREATE,
];
return events;
}
function handleWebhookEvent(eventType: WebhookEventType, data: any) {
switch (eventType) {
case WebhookEventType.APPLICATION_AUTHORIZED:
console.log('App authorized for user:', data.user_id);
break;
case WebhookEventType.ENTITLEMENT_CREATE:
console.log('New entitlement created:', data.entitlement_id);
break;
case WebhookEventType.LOBBY_MESSAGE_CREATE:
console.log('New lobby message:', data.message_id);
break;
case WebhookEventType.GAME_DIRECT_MESSAGE_CREATE:
console.log('New game DM:', data.message_id);
break;
default:
console.log('Unhandled event type:', eventType);
}
}
Type Definition
export enum WebhookEventType {
/**
* Event sent when an app was authorized by a user to a server or their account.
*/
APPLICATION_AUTHORIZED = 'APPLICATION_AUTHORIZED',
/**
* Event sent when an app was deauthorized by a user.
*/
APPLICATION_DEAUTHORIZED = 'APPLICATION_DEAUTHORIZED',
/**
* Event sent when an entitlement was created.
*/
ENTITLEMENT_CREATE = 'ENTITLEMENT_CREATE',
/**
* Event sent when a user was added to a Quest.
*/
QUEST_USER_ENROLLMENT = 'QUEST_USER_ENROLLMENT',
/**
* Event sent when a message is created in a lobby.
*/
LOBBY_MESSAGE_CREATE = 'LOBBY_MESSAGE_CREATE',
/**
* Event sent when a message is updated in a lobby.
*/
LOBBY_MESSAGE_UPDATE = 'LOBBY_MESSAGE_UPDATE',
/**
* Event sent when a message is deleted from a lobby.
*/
LOBBY_MESSAGE_DELETE = 'LOBBY_MESSAGE_DELETE',
/**
* Event sent when a direct message is created during an active Social SDK session.
*/
GAME_DIRECT_MESSAGE_CREATE = 'GAME_DIRECT_MESSAGE_CREATE',
/**
* Event sent when a direct message is updated during an active Social SDK session.
*/
GAME_DIRECT_MESSAGE_UPDATE = 'GAME_DIRECT_MESSAGE_UPDATE',
/**
* Event sent when a direct message is deleted during an active Social SDK session.
*/
GAME_DIRECT_MESSAGE_DELETE = 'GAME_DIRECT_MESSAGE_DELETE',
}