s&box ships two ways: a prebuilt editor you can install from Steam in a few clicks, and a public repository you can clone and compile yourself. This page covers both paths — choose the one that matches your goal.Documentation Index
Fetch the complete documentation index at: https://mintlify.com/facepunch/sbox-public/llms.txt
Use this file to discover all available pages before exploring further.
The s&box editor runs on Windows only. Linux support via Proton is a known open issue; see the Proton compatibility tracker for updates.
Install via Steam
The fastest way to get started. Steam handles all updates automatically.Get access
Visit sbox.game/give-me-that and request access. Once approved, s&box appears in your Steam library.
Install from Steam
Open Steam, find s&box in your library, and click Install. Accept the default install location or choose your own.
Launch the editor
Click Play in Steam. The s&box editor opens. You’re ready to create your first project.
Build from source
The sbox-public repository contains all the files needed to compile the engine. Use this path if you want to contribute to the engine or need a custom build.Prerequisites
You need the following tools installed before running the build:Git
git-scm.com — used to clone the repository.
Visual Studio 2026
visualstudio.microsoft.com — include the Desktop development with C++ and .NET desktop development workloads.
.NET 10 SDK
dotnet.microsoft.com — the compiler and runtime for all engine C# code.
Build steps
Run Bootstrap.bat
Navigate into the cloned folder and run Under the hood, Bootstrap runs three build steps via the The first run takes several minutes while shaders compile. Subsequent builds are faster.
Bootstrap.bat. This script downloads dependencies and builds the engine, shaders, and content in sequence:SboxBuild tool:Code style and formatting
If you’re building from source with the intent to contribute, the repository enforces code style via.editorconfig. Run dotnet format to auto-apply the project’s formatting rules before opening a pull request. See the contributing guide for full submission guidelines.
Next steps
Your first project
Open the editor and create your first s&box game.
Building from source (guide)
Deeper dive into the build system, configurations, and CI setup.