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WZRD Studio is an AI-powered creative desktop application for macOS that collapses the entire video production pipeline — from raw idea to published content — into a single, cohesive workflow. Whether you’re an independent filmmaker, a content creator, or a creative agency, WZRD Studio replaces the fragmented chain of AI tools, timelines, and export queues with one app that thinks alongside you.

What WZRD Studio Does

The core creative arc in WZRD Studio follows six stages, each feeding directly into the next:
  1. Concept — Start with a prompt, a script, or a voice note. The AI interprets your intent and helps you frame the narrative.
  2. Storyboard — Generate shot-by-shot visual panels. Each shot becomes a node in the Studio Canvas, giving you a spatial view of your story.
  3. Generation — Render AI video, images, or audio from each storyboard node. Multiple AI providers (GMI Cloud, fal.ai, Groq) run in parallel across the node graph.
  4. Director’s Cut — An automated assembly pass that sequences your generated shots, applies transitions, and proposes a rough cut ready for refinement.
  5. Editing — The QCut multi-track editor lets you trim, layer, and score your cut with frame-accurate precision, powered by Remotion under the hood.
  6. Publishing — Postz, the built-in social scheduler, connects your channels via OAuth and lets you publish or queue directly from inside the app.

Key Differentiators

Node-based Studio Canvas. Built on React Flow, the Studio Canvas gives every generation step a first-class visual identity. Nodes can be wired together to create branching narratives, multi-variant generations, or fully automated pipelines. QCut Multi-Track Editor. A Remotion-powered editing surface with multi-track timelines, waveform scrubbing via Wavesurfer.js, and beat detection — all without leaving the desktop app. MCP Agent Layer. WZRD Studio exposes a Model Context Protocol (MCP) server at its Supabase edge so that external coding agents (Claude Code, Codex, OpenClaw, Hermes) can inspect, generate, and modify projects programmatically. A public/.well-known/agents.json discovery endpoint makes the server auto-discoverable. Voice Control. The app requests microphone access at install time (NSMicrophoneUsageDescription) to support real-time voice commands and voice-assisted creative workflows throughout the interface. Thirdweb Wallet Authentication. Instead of a username/password form, WZRD Studio authenticates users through a Thirdweb in-app wallet. The wallet token is exchanged for a Supabase session via a wallet-auth edge function, giving every project a verifiable on-chain identity without requiring users to manage private keys manually.

Feature Overview

Studio Canvas

Node-based generation workspace built on React Flow. Wire prompts, models, and outputs into visual pipelines.

Storyboard

AI-generated shot panels that map your narrative across the Canvas before a single frame is rendered.

Director's Cut

Automated assembly pass that sequences shots, proposes transitions, and produces a rough cut in one click.

Video Editor

QCut multi-track editor with Remotion-powered preview, waveform scrubbing, and beat-aware trimming.

Postz

Social publishing scheduler with OAuth channel connect, a calendar view, and per-channel validation.

MCP Server

Model Context Protocol server for agent integrations. Auto-discoverable via agents.json.

Desktop-First Design

WZRD Studio is an Electron application built specifically for macOS Apple Silicon (arm64). It is distributed as an unsigned DMG (wzrdstudiofinal555-apfs.dmg) and registers the wzrd:// custom URL scheme at install time so that OAuth callbacks, auth redirects, and social channel connections are all routed back into the desktop app rather than a browser tab.
Because the app is currently unsigned and unnotarized, macOS Gatekeeper will block the first launch. See the Installation guide for the exact steps to bypass this.
The renderer is a React 19 / Vite 5 / TypeScript 5 single-page application running inside Electron. All AI generation, auth bridging, and social scheduling logic runs through Supabase Edge Functions (Deno), keeping heavy server-side work out of the desktop bundle and making the same backend accessible to both the desktop app and any web build.

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