Checkboxes
Death Particles can be disabled for a meaningful performance improvement on lower-end devices. Each kill event otherwise triggers multiple particle allocations and per-particle position, velocity, and lifetime updates every frame.
Documentation Index
Fetch the complete documentation index at: /llms.txt
Use this file to discover all available pages before exploring further.
Configure rendering effects, trails, glow, and visual feedback.
| Setting | Default | Description |
|---|---|---|
| Additive Glow | On | Switches WebGL blend mode from standard alpha compositing (gl.ONE_MINUS_SRC_ALPHA) to additive blending (gl.ONE). Overlapping organisms brighten each other rather than covering each other, producing a neon luminescence effect. |
| Death Particles | On | Spawns a burst of colored particles when an organism dies naturally or is eaten. Each burst uses the dying organism’s species hue. Up to 2,000 death-particle slots are maintained in a circular buffer. |
| Show Food Oases | On | Renders semi-transparent teal circles over each active oasis zone, making food-concentration regions visible at a glance. Oases are defined in the Species tab via the Food Oases slider. |
| Setting | Range | Default | Description |
|---|---|---|---|
| Food Glow | 0.2 – 2.0 (step 0.1) | 1.0 | Multiplier applied to the WebGL point size of food pellets. Values below 1.0 make pellets smaller and dimmer; values above 1.0 make them larger and more prominent. |
| Trail Length | 0 – 0.95 (step 0.01) | 0 (Off) | Controls motion trail persistence. The UI displays a text label based on the value: Off (0), Short (< 0.3), Medium (< 0.6), Long (≥ 0.6). |
| Value range | Label |
|---|---|
| 0 | Off |
| 0.01 – 0.29 | Short |
| 0.30 – 0.59 | Medium |
| 0.60 – 0.95 | Long |
fill color: rgba(5, 10, 20, 1 - trailValue)
rgb(5, 10, 20)) of the fade overlay matches the default canvas background exactly, keeping the scene clean.Powered by Mintlify
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