The four extra buttons in KCSH sit below the movement controls and cover a mix of utility and comedy. None of them are movement toggles — each does something distinct (and in one case, irreversible) when clicked.Documentation Index
Fetch the complete documentation index at: https://mintlify.com/kaladoodotlua/KCSH/llms.txt
Use this file to discover all available pages before exploring further.
Super Spin
Button label:super spin
Super Spin calls character:PivotTo() every task.wait() with an astronomically large radian angle:
math.rad(9000000000000000000000000000000000000000) is a number so large that floating-point precision collapses it into an effectively random but enormous rotation each frame, producing a violently rapid spin effect. Because task.wait() yields for only one frame, the loop fires as fast as the engine allows.
The result is purely visual on the client side — other players will not see the spin unless the game replicates PivotTo calls to the server.
Launch Infinite Yield
Button label:launch iy
Executes the popular Infinite Yield admin command script directly from its GitHub source:
For the full list of Infinite Yield commands and documentation, visit the Infinite Yield GitHub repository. An active internet connection and an executor that supports
HttpGet are required.Reset
Button label:reset
The Reset button kills your character and then teleports you back to where you were standing before you died — handy for games that have a death effect you want to trigger without losing your map position.
The logic saves your current HumanoidRootPart.CFrame, sets Humanoid.Health = 0 to force death, waits for respawn (using pplayer.Parent.RespawnTime + 0.2 seconds as the delay), then writes the saved CFrame back.
Jorkin
Button label:jorkin
Jorkin creates a Tool named “jorkin de peanits” in your local Backpack. Equipping the tool starts a looping animation — the specific animation asset depends on your character rig type:
| Rig Type | Animation ID | Playback Speed | Loop Start (TimePosition) |
|---|---|---|---|
| R6 | rbxassetid://72042024 | 0.65 | 0.6 |
| R15 | rbxassetid://698251653 | 0.7 | 0.6 |
Humanoid:LoadAnimation() and plays on a loop. Each iteration plays the track, adjusts its speed with AdjustSpeed, seeks to TimePosition = 0.6 to skip the intro frames, waits until the track reaches near its end (0.65 for R6, 0.7 for R15), then stops and reloads for the next loop.
The tomfoolery stops automatically when:
- The tool is unequipped
- The humanoid dies