EGL Sync lets Legendary and the Epic Games Launcher share the same game installation on disk — no re-downloading required. Games installed by EGL can be imported into Legendary, and games installed by Legendary can be exported so EGL recognises them. With automatic sync enabled, any install, update, or removal performed in either client is reflected in the other without any manual intervention.Documentation Index
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Quick Setup
Runningegl-sync without arguments starts an interactive setup that detects existing installations and asks whether to import or export games, then offers to enable ongoing automatic sync:
-y to accept all prompts automatically:
Specifying the EGL Path
Legendary needs to know where EGL stores its manifest files. On Windows this path is detected automatically. On Linux you must provide either the WINE prefix directory or the direct manifest path.- Windows (manual path)
- Linux (WINE prefix)
- Direct manifest path
If auto-detection fails on Windows, supply the manifest directory directly:
Enabling and Disabling Automatic Sync
Once the EGL path is configured, automatic sync keeps both clients in sync whenever Legendary installs, updates, or removes a game. Enable automatic sync:egl_sync = true and egl_programdata = <path> in the [Legendary] section of ~/.config/legendary/config.ini. You can also set these values directly in the config file:
Selective Sync Operations
- Import only (EGL → Legendary)
- Export only (Legendary → EGL)
- One-shot sync
- Migrate
Bring EGL-installed games into Legendary without touching EGL:
Unlinking EGL
To completely remove the EGL sync configuration and strip the EGL identifiers from all Legendary game records:After unlinking, all games remain installed and usable in both Legendary and EGL, but future installs, updates, and removals in one client will no longer be reflected in the other. Attempting to update a previously synced game via EGL after unlinking may cause issues — it is recommended to manage each game exclusively in one client going forward.
How Automatic Sync Works
Whenegl_sync = true is set in config, Legendary runs a sync pass at the start of any install, update, or removal operation. It compares the list of EGL manifest files against Legendary’s install records:
- EGL → Legendary: Any game present in EGL manifests but absent from Legendary’s records is imported automatically.
- EGL update detected: If a game’s version or install tags differ between the two records, Legendary re-imports the EGL manifest to pick up the change.
- Removed from EGL: If a synced game’s manifest disappears from EGL, Legendary either restores the EGL entry or marks the game as uninstalled, depending on whether the files are still present.