Signature Scanning
Signature scanning allows you to search for byte patterns with wildcards, making it perfect for finding functions even after game updates.Godmode Example
This real-world example from the README demonstrates scanning for a function signature and patching it to implement godmode in a game:How It Works
Locate the Module
Find the specific module (DLL/SO) that contains the function you’re looking for using
find_module_ex.Scan for the Signature
Use
sig_scan_ex with a byte pattern. The ?? wildcards match any byte, allowing the pattern to work even if some bytes vary between versions.Pattern Syntax
Signature Format
Signatures use hexadecimal bytes separated by spaces:55 48 89 E5- Exact bytes that must match??- Wildcard that matches any byte- Example:
"DE AD ?? ?? 13 37"matchesDE ADfollowed by any 2 bytes, then13 37
Data Scanning
For scanning exact data without wildcards, useLM_DataScan or LM_DataScanEx:
Pattern Scanning vs Mask Scanning
Libmem also supports pattern scanning with explicit masks usingLM_PatternScan:
xmeans the byte must match exactly?means the byte is a wildcard
Best Practices
Make Signatures Unique
Make Signatures Unique
Choose signatures that are unlikely to appear elsewhere in memory. Include enough context bytes while keeping wildcards minimal.
Scan Within Module Boundaries
Scan Within Module Boundaries
Always scan within a specific module’s range rather than the entire process to improve performance and avoid false positives.
Handle Scan Failures
Handle Scan Failures
Always check if the scan returned
LM_ADDRESS_BAD (C) or None (Rust/Python) before using the result.Update Signatures After Game Updates
Update Signatures After Game Updates
Game updates may change function code. Keep signatures flexible with strategic wildcards or be prepared to update them.
Next Steps
Hook Functions
Learn to hook and intercept function calls
Memory API
Explore all memory scanning functions