Embedded systems
Run web applications on microcontroller simulations with severe hardware limitations.Run minimal browser on microcontroller simulation
Set up embedded environment
Strip down browser components
- Remove complex CSS features (grid, flexbox)
- Implement simplified layout (block-only or table-based)
- Disable JavaScript JIT compilation
- Use minimal font rendering (bitmap fonts)
- Simplify paint and composite phases
Optimize memory layout
- Pack structures and use bit fields
- Share string storage (string interning)
- Use 16-bit pointers for small heaps
- Implement arena allocation
- Avoid heap fragmentation
Implement progressive rendering
- Parse and render in small chunks
- Prioritize visible content
- Defer off-screen rendering
- Use cooperative scheduling
Memory-constrained rendering (64KB RAM)
Optimize rendering for extremely limited memory environments.Implement streaming HTML parser
Use immediate mode rendering
Implement virtual DOM with limited cache
CPU-constrained JavaScript (10MHz)
Optimize JavaScript execution for slow processors.Disable JIT compilation
Optimize bytecode execution
- Cache property lookups aggressively
- Avoid polymorphic operations
- Use specialized fast paths for common operations
- Implement direct-threaded dispatch
Limit JavaScript features
- Disable eval() and Function constructor
- Remove WeakMap, WeakSet, Proxy
- Simplify Promise implementation
- Use cooperative async only (no preemption)
Profile and optimize hot paths
Display optimization for small screens
Optimize rendering for low-resolution displays (128x64, 320x240).- Simplify layouts (single column, minimal nesting)
- Use bitmap fonts (no anti-aliasing)
- Reduce color depth (1-bit, 4-bit, 8-bit palettes)
- Implement dirty rectangle tracking (only redraw changed regions)
- Use hardware-accelerated blitting if available
Stress testing
Simulate extreme conditions to identify breaking points and optimize for resilience.Memory pressure simulation
Test application behavior under low memory conditions.Limit heap size
Inject allocation failures
Monitor and handle pressure
Test graceful degradation
- Disable features that require significant memory
- Reduce cache sizes
- Unload off-screen content
- Show simplified UI
CPU throttling
Test performance on slow processors.Enable Chrome CPU throttling
Measure frame rates and responsiveness
Optimize for slow CPUs
- Reduce JavaScript execution time per frame (16ms)
- Debounce expensive operations
- Use requestIdleCallback for non-critical work
- Implement progressive enhancement
Network constraint testing (2G, 3G)
Simulate slow and unreliable networks.Use Chrome network throttling
Test with packet loss
Optimize for slow networks
- Minimize critical path resources
- Implement aggressive caching
- Use HTTP/2 server push
- Compress all assets
- Implement offline functionality (Service Workers)
Test offline scenarios
GPU bottleneck analysis
Identify and resolve GPU performance issues.Enable GPU profiling
- Paint flashing
- Layer borders
- FPS meter
Identify GPU bottlenecks
- Excessive layer promotion (too many composite layers)
- Large texture uploads
- Overdraw (painting same pixels multiple times)
- Expensive filters and blend modes
Profile with chrome://tracing
- Texture upload time
- Rasterization time
- Composite time
- GPU command buffer execution
Optimize GPU usage
- Reduce layer count (use
will-changesparingly) - Minimize texture size and count
- Use CSS containment to isolate expensive effects
- Avoid expensive filters on large elements
- Batch DOM changes to reduce repaints
Project: Port mini-browser to embedded environment
Choose target hardware
- 64-128KB RAM
- 10-50MHz CPU
- 128x64 or 320x240 display
- No hardware acceleration
Implement minimal browser engine
- HTML parser (subset: div, span, p, img, a)
- CSS parser (subset: color, font-size, margin, padding)
- Simple block layout engine
- Immediate-mode renderer
- Minimal JavaScript interpreter (or no JS)
Optimize for constraints
- String interning
- Packed data structures
- Streaming parsing
- Progressive rendering
- Memory pooling
Stress test
- Render complex pages (1000+ nodes)
- Simulate network delays
- Test memory exhaustion handling
- Measure render time per frame
Document performance characteristics
- Memory usage breakdown
- Render time by page complexity
- Bottleneck analysis
- Optimization impact measurements