Documentation Index
Fetch the complete documentation index at: https://mintlify.com/xmistt/rebootpy/llms.txt
Use this file to discover all available pages before exploring further.
Presence
Represents a presence received from a friend.Properties
client
Client - The client.
available
bool - Whether or not the user is online. True if the friend is or went online, False if the friend went offline.
away
AwayStatus - The user’s away status.
friend
Friend - The friend you received this presence from.
platform
Platform - The platform this presence was sent from.
received_at
datetime.datetime - The UTC time of when the client received this presence.
status
str - The friend’s status.
playing
bool - Says if friend is playing.
joinable
bool - Says if friend is joinable.
session_id
str - The friend’s current session id. Often referred to as server key or game key. Returns None if the friend is not currently in a game.
has_properties
bool - True if the presence has properties else False.
party
PresenceParty - The friend’s party.
gameplay_stats
Optional[PresenceGameplayStats] - The friend’s gameplay stats. Will be None if no gameplay stats are currently available.
homebase_rating
str - The friend’s homebase rating.
lfg
bool - True if the friend is currently looking for a game.
sub_game
int - The friend’s current subgame.
in_unjoinable_match
bool - True if friend is in unjoinable match else False.
playlist
str - The friend’s current playlist.
party_size
int - The size of the friend’s party.
max_party_size
int - The max size of the friend’s party.
game_session_join_key
str - The join key of the friend’s session.
server_player_count
str - The playercount of the friend’s server.
PresenceParty
Represents a party received from presence. Before accessing any of this class’ attributes or functions, you should always check if the party is private:If the party is private, all attributes below the
private attribute will be None.Properties
client
Client - The client.
private
bool - True if the party is private else False.
platform
Platform - The platform of the friend.
id
str - The party’s id.
party_type_id
str - The party’s type id.
key
str - The party’s key.
app_id
str - The party’s app id.
build_id
str - The party’s build id. Similar format to Client.party_build_id.
net_cl
str - The party’s net_cl. Similar format to Client.net_cl.
party_flags
str - The party’s flags.
not_accepting_reason
str - The party’s not accepting reason.
playercount
int - The party’s playercount.
Methods
join()
PartyError- You are already a member of this party.Forbidden- The party is private.HTTPException- Something else went wrong when trying to join this party.
ClientParty - The party that was just joined.
PresenceGameplayStats
Represents gameplay stats received from presence.Properties
friend
Friend - The friend these stats belong to.
state
str - The state.
It’s not really known what value this property might hold. This is pretty much always an empty string.
playlist
str - The playlist.
The playlist from the gameplay stats property usually isn’t updated. Consider using
Presence.playlist instead as that seems to always be the correct playlist.players_alive
int - The amount of players alive in the current game.
kills
int - The amount of kills the friend currently has. Aliased to num_kills as well for legacy reasons.
num_kills
int - Alias for kills.
fell_to_death
bool - True if friend fell to death in its current game, else False.