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Managing mods in Victor Launcher means installing, toggling, and removing .dll files through an in-game overlay instead of manually moving files on disk. You open the overlay with F7, make your changes, and restart Among Us when prompted — the launcher handles all file operations for you.

Installing a mod

1

Open Victor Launcher

Press F7 anywhere in Among Us to open the overlay. The main panel shows your installed mod counts and the staged (“Ready To Install”) count.
2

Click Pick DLL

Click the Pick DLL button to open the Windows file picker dialog. Navigate to the .dll file you want to install and select it.
The file picker is Windows-native. Only .dll files are accepted — selecting any other file type has no effect.
3

Confirm the DLL is queued

After selection, the DLL is copied into BepInEx/mod-imports/ and appears under the “Queued Folders” section of the overlay as a staged mod with a Ready status pill.
4

Click Install Folder

Locate the queued entry in “Queued Folders” and click Install Folder. Victor Launcher moves the DLL from mod-imports/ into BepInEx/plugins/, backing up any existing file with the same name first.
5

Restart Among Us

A restart prompt appears after installation. Click Close Now to quit the game and apply the change, or click Later to keep playing and restart at your convenience.
The mod does not load until you restart Among Us. Your mod list on disk will differ from what is currently running in memory if you skip the restart.

Enabling and disabling mods

The “Installed Folders” section of the overlay shows every mod group found in BepInEx/plugins/ and BepInEx/plugins-disabled/. Each group appears as a card with a count of its DLLs and how many are currently enabled or disabled. To act on an entire group at once, use the Enable All or Disable All buttons on the group card. To act on individual DLLs:
  1. Click Open Folder on any group card to drill into the group detail view.
  2. Each DLL is listed with a status pill — Enabled or Disabled — and a corresponding action button.
  3. Click Enable to move the DLL from BepInEx/plugins-disabled/ into BepInEx/plugins/.
  4. Click Disable to move the DLL from BepInEx/plugins/ into BepInEx/plugins-disabled/.
Victor Launcher cannot disable itself while Among Us is running. The Disable button is grayed out for its own DLL as a safety measure.
After enabling or disabling a mod, the overlay shows a restart prompt. The change takes effect the next time you launch Among Us.

Deleting a mod

Victor Launcher only lets you permanently delete mods that are already disabled. This prevents accidentally removing a mod that is actively loaded.
  1. In “Installed Folders”, click Open Folder on the group that contains the mod.
  2. Find the DLL with a Disabled status pill.
  3. Click the Delete button next to it.
Deletion is permanent. The file is removed from BepInEx/plugins-disabled/ immediately and cannot be recovered through the launcher. If you want to keep a copy, back it up manually before deleting.

Backup system

Before Victor Launcher overwrites any DLL — during installation or when enabling a mod that replaces an existing file — it automatically copies the old version to BepInEx/victor-backups/<timestamp>/. This protects you from accidentally losing a working version when updating a mod. Backups are not managed or cleaned up by the launcher. If the victor-backups/ folder grows large over time, you can open it in File Explorer and delete old timestamped folders manually.

Groups

Victor Launcher organizes DLLs into groups based on their location in the file system:
  • DLLs inside a subfolder of BepInEx/plugins/ (e.g., plugins/MyMod/) form a group named after that subfolder (MyMod).
  • DLLs placed directly in BepInEx/plugins/ (with no subfolder) appear under the Loose DLLs group.
  • When you download a room pack, its DLLs are staged in BepInEx/mod-imports/<ROOMCODE>/ and then installed as a group named after the room code.

Enable All / Disable All

The group card buttons act on every DLL in that group at once, moving the whole subfolder between plugins/ and plugins-disabled/.

Open Folder

Drills into a group to show individual DLL status and per-file Enable, Disable, and Delete controls.

Frequently asked questions

Victor Launcher protects itself from being disabled while Among Us is running. If the grayed-out DLL is AmongUsPlugin.dll (or whichever file Victor Launcher is loaded from), this is expected behavior. To remove or disable Victor Launcher itself, close Among Us first and move the file manually.
Click the Refresh Lists button in the overlay to re-scan all directories. If the mod still does not appear, confirm that:
  • The file has a .dll extension.
  • It is located inside BepInEx/plugins/ or BepInEx/plugins-disabled/ — not in a different directory.
Files in other locations are not tracked by Victor Launcher.
The launcher does not support moving files between groups directly. To reorganize, close Among Us first, then move the .dll file to the desired subfolder inside BepInEx/plugins/ or BepInEx/plugins-disabled/ using File Explorer. When you reopen the game and press F7, the mod will appear in the correct group.

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