Managing mods in Victor Launcher means installing, toggling, and removingDocumentation Index
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Use this file to discover all available pages before exploring further.
.dll files through an in-game overlay instead of manually moving files on disk. You open the overlay with F7, make your changes, and restart Among Us when prompted — the launcher handles all file operations for you.
Installing a mod
Open Victor Launcher
Press F7 anywhere in Among Us to open the overlay. The main panel shows your installed mod counts and the staged (“Ready To Install”) count.
Click Pick DLL
Click the Pick DLL button to open the Windows file picker dialog. Navigate to the
.dll file you want to install and select it.The file picker is Windows-native. Only
.dll files are accepted — selecting any other file type has no effect.Confirm the DLL is queued
After selection, the DLL is copied into
BepInEx/mod-imports/ and appears under the “Queued Folders” section of the overlay as a staged mod with a Ready status pill.Click Install Folder
Locate the queued entry in “Queued Folders” and click Install Folder. Victor Launcher moves the DLL from
mod-imports/ into BepInEx/plugins/, backing up any existing file with the same name first.Enabling and disabling mods
The “Installed Folders” section of the overlay shows every mod group found inBepInEx/plugins/ and BepInEx/plugins-disabled/. Each group appears as a card with a count of its DLLs and how many are currently enabled or disabled.
To act on an entire group at once, use the Enable All or Disable All buttons on the group card. To act on individual DLLs:
- Click Open Folder on any group card to drill into the group detail view.
- Each DLL is listed with a status pill — Enabled or Disabled — and a corresponding action button.
- Click Enable to move the DLL from
BepInEx/plugins-disabled/intoBepInEx/plugins/. - Click Disable to move the DLL from
BepInEx/plugins/intoBepInEx/plugins-disabled/.
Victor Launcher cannot disable itself while Among Us is running. The Disable button is grayed out for its own DLL as a safety measure.
Deleting a mod
Victor Launcher only lets you permanently delete mods that are already disabled. This prevents accidentally removing a mod that is actively loaded.- In “Installed Folders”, click Open Folder on the group that contains the mod.
- Find the DLL with a Disabled status pill.
- Click the Delete button next to it.
Backup system
Before Victor Launcher overwrites any DLL — during installation or when enabling a mod that replaces an existing file — it automatically copies the old version toBepInEx/victor-backups/<timestamp>/. This protects you from accidentally losing a working version when updating a mod.
Backups are not managed or cleaned up by the launcher. If the victor-backups/ folder grows large over time, you can open it in File Explorer and delete old timestamped folders manually.
Groups
Victor Launcher organizes DLLs into groups based on their location in the file system:- DLLs inside a subfolder of
BepInEx/plugins/(e.g.,plugins/MyMod/) form a group named after that subfolder (MyMod). - DLLs placed directly in
BepInEx/plugins/(with no subfolder) appear under the Loose DLLs group. - When you download a room pack, its DLLs are staged in
BepInEx/mod-imports/<ROOMCODE>/and then installed as a group named after the room code.
Enable All / Disable All
The group card buttons act on every DLL in that group at once, moving the whole subfolder between
plugins/ and plugins-disabled/.Open Folder
Drills into a group to show individual DLL status and per-file Enable, Disable, and Delete controls.
Frequently asked questions
Why is the Disable button grayed out?
Why is the Disable button grayed out?
My mod isn't in the Installed Folders list
My mod isn't in the Installed Folders list
Click the Refresh Lists button in the overlay to re-scan all directories. If the mod still does not appear, confirm that:
- The file has a
.dllextension. - It is located inside
BepInEx/plugins/orBepInEx/plugins-disabled/— not in a different directory.
How do I move a mod from one group to another?
How do I move a mod from one group to another?
The launcher does not support moving files between groups directly. To reorganize, close Among Us first, then move the
.dll file to the desired subfolder inside BepInEx/plugins/ or BepInEx/plugins-disabled/ using File Explorer. When you reopen the game and press F7, the mod will appear in the correct group.