Create’s logistics system moves items physically through the world — you can watch every iron ingot ride a belt, tumble down a chute, or arc through the air from an ejector to a waiting depot. This physical visibility is one of the mod’s defining features, and understanding the building blocks of the transport layer is essential for designing factories that scale beyond hand-fed crafting tables.Documentation Index
Fetch the complete documentation index at: https://mintlify.com/Creators-of-Create/Create/llms.txt
Use this file to discover all available pages before exploring further.
Mechanical Belt
The Mechanical Belt is the backbone of most Create logistics setups. It spans between two Belt Pulleys and carries items along its surface at a speed proportional to the belt’s RPM. Key properties:| Property | Value | Config key |
|---|---|---|
| Maximum belt length | 20 blocks | maxBeltLength |
| Supported orientations | Horizontal, diagonal (±1 block height), vertical | — |
| Item speed | Scales with RPM of the driving pulley | — |
Funnels
Funnels bridge the gap between belt transport and block inventories (chests, vaults, basins, etc.). They can be oriented to pull items out of an inventory onto a belt, or push items into an inventory from a belt — the facing direction determines which.Andesite Funnel
The basic unfiltered funnel. Inserts or extracts one item at a time. Can be mounted directly on a block face or on the surface of a belt to interact with items passing by. No filter capability.
Brass Funnel
An upgraded funnel that supports a filter in its slot. Only items matching the filter are transferred. Also supports a stack size limit (set by scrolling on the funnel with an empty hand) so you can throttle how much it transfers per operation.
- On a block face — inserts into or extracts from an inventory on the adjacent face.
- On a belt surface — picks up items from the belt passing underneath (extraction), or deposits items onto the belt (insertion).
Chute
Chutes are vertical item conduits. Items dropped into the top of a chute fall down through connected chute segments and exit at the bottom. A fan blowing upward through a chute can reverse the flow, pushing items upward.Chute
Simple vertical conduit. Items pass through freely. Chutes connect automatically when placed directly above or below another chute.
Smart Chute
A chute with a filter slot. Items matching the filter pass through; items that don’t match are blocked and accumulate at the filter point. Useful for sorting vertical drops into different destinations.
Chutes transfer items passively — no rotational power is required. The only exception is upward transport, which requires a fan providing upward airflow through the chute column.
Brass Tunnel
The Brass Tunnel sits on top of a belt and intercepts items passing through it, routing them to one or more connected outputs (adjacent belts branching off the tunnel’s sides). Distribution modes (set by scrolling on the tunnel):| Mode | Behaviour |
|---|---|
| Round Robin | Cycles through available outputs in order, one item per output per cycle. |
| Prefer | Always sends to the first valid output; falls back to the next only when the preferred output is full or filtered. |
| Force | Sends every item to a specific output regardless of other options. |
| Randomize | Picks an output at random each time an item arrives. |
| Synchronize | Holds items until all connected tunnels in a group have an item, then releases simultaneously. |
Depot and Item Ejector
Depot
A flat staging platform that holds items in place. Items placed on a Depot don’t move unless acted on by a Mechanical Arm, Deployer, or other actor. Depots are ideal for in-place processing — for example, positioning one beneath a Mechanical Press to press items without a contraption.
Item Ejector
Launches items in an arc to a target Depot up to 32 blocks away (
maxEjectorDistance). The ejector scans for a valid target Depot every 120 ticks by default (ejectorScanInterval). Power it with a redstone signal or set it to always-on from its scroll menu. Useful for bridging gaps or sending items up to a higher level without a belt.