Documentation Index
Fetch the complete documentation index at: https://mintlify.com/DarkoniusXNG/Legends-of-Dota-Redux/llms.txt
Use this file to discover all available pages before exploring further.
abilities.kv is the authoritative list of every ability that can appear on the Legends of Dota Redux skill-select screen. It is loaded at game start and drives what players can choose when drafting their build.
Top-Level Structure
The file has two top-level blocks inside the root"Abilities" key:
| Block | Purpose |
|---|---|
skills | All ability brackets — the main pickable pool, neutrals, OP abilities, single-player abilities, etc. |
heroToSkillMap | Optional per-hero starting ability overrides (most entries are commented out). |
Ability Brackets
Brackets are named sub-blocks insideskills. Each bracket groups abilities that share a category or restriction.
| Bracket | Description |
|---|---|
main | The primary pool. All standard and custom abilities available in normal games. |
neutral | Neutral creep abilities, further sub-divided by creature archetype group (e.g. alpha_wolf_group, black_dragon_group). |
brawler | Brawler-class abilities (melee-only reversed Marksmanship variants). |
spell_lab | Spell Lab custom abilities. |
oneshotonekill | One-shot/one-kill combo abilities. |
overflow | Overflow custom abilities from the Overflow ability pack. |
angel_arena_blackstar | Angel Arena Blackstar abilities. |
resurgence | Resurgence abilities. |
radiant_jungle | Radiant Jungle abilities. |
overflow_ult | Overflow ultimate abilities. |
mercy | Mercy abilities. |
holdout | Holdout abilities. |
item_abilities | Abilities derived from items. |
cherub_abilities | Cherub hero abilities. |
uther_abiliites | Uther hero abilities. |
proteus_abiliites | Proteus hero abilities. |
"1") are used internally for network-encoding ability selections and for the encryption layer — they are not ability levels.
File Format
Sub-abilities (e.g.
alchemist_unstable_concoction_throw, the throw sub-ability of Unstable Concoction) are intentionally commented out. Showing them on the pick screen would allow players to select a sub-ability without its parent, causing broken behaviour.Real Snippet
The following is taken directly from the top of themain bracket:
// custom are Redux-specific Lua implementations. Unmarked abilities are standard Dota 2 abilities that work as-is.
Adding an Ability
- Define the ability — either add a KV entry to
npc_abilities_custom.txt(for a Lua-backed ability) or confirm it already exists in the base game. - Add the line to the appropriate bracket in
abilities.kv: - Comment out sub-abilities if your ability spawns sub-abilities that should not be independently selectable.
- Restart the server (or reload KVs via the dev console) so the updated file is loaded.

