How Auto Line-ups Work
Auto line-ups use CS2’syaw and pitch commands to automatically rotate your viewpoint to precise angles for throwing grenades:
- Zeroes your horizontal view to -89°
- Zeroes your vertical view to -89°
- Rotates to the calculated lineup angle
- Opens the radio wheel for you to throw
Using Auto Line-ups
Instant Smokes by Map
Ancient
- CT-Side: B site smokes (spawns 1-5), A site smokes (spawns 4-5)
- T-Side: Multiple site execute smokes
Dust2
- CT-Side: Upper tunnels smoke
- T-Side: Long and short site smokes
Inferno
- CT-Side: Banana control smokes
- T-Side: A site execute smokes (FaZe-style)
Mirage
- CT-Side: Window smoke (spawns 2-5, faster landing)
- T-Side:
- Top connector smoke (no window pre-req)
- Bottom connector smoke (no window pre-req)
- 5-smoke A execute
- Instant window smokes
Nuke
- Multiple wallbangs: AWP positions, site control
- Instant smokes: Site control and executes
Overpass
- CT-Side:
- Instant Monster smokes
- Mid incendiary
- Banana to B-stairs molotov
- T-Side: Multiple wallbangs and executes
Train
- T-Side:
- 2x A Main smokes
- 2x A Bombtrain smokes
- 1x Gate smoke
- Instant Sandwich smokes
- Ivy control lineups
FaceIt Alternative Binds
For FaceIt and other third-party servers, use alternative auto lineup binds:Custom Sensitivity Support
Auto lineups work with customsensitivity_y_scale settings:
Teleport Feature (Practice Servers)
On servers withsv_cheats 1, auto lineups can teleport you to the correct spawn position:
Creating Custom Auto Line-ups
Calculate Yaw/Pitch
Use the formula:Where:
angle= degrees to rotatesensitivity= 1.0 (config uses normalized sens)m_yaw= 0.022 (default horizontal sensitivity)
Angle Zeroing System
Auto lineups use a two-stage zeroing process:- Horizontal Zero: Rotates view to -89° horizontally using
yaw - Vertical Zero: Rotates view to -89° vertically using
pitch - Final Rotation: Applies the calculated lineup angle
Common Auto Line-up Configs
Mirage Instant Window (Spawn 2-5)
Overpass Monster Smoke
Train A Main Smoke
Troubleshooting
Lineup is 180° wrong horizontally
Lineup is 180° wrong horizontally
This was a known bug in older versions. Update to CSAFAP v2.29+ which includes the fix. If using custom lineups, verify your yaw calculations.
Vertical angle only moves 90° up
Vertical angle only moves 90° up
This was fixed in v2.28. Make sure you’re using the latest version with proper vertical zeroing logic.
Wrong spawn selected
Wrong spawn selected
Some maps (Inferno, Overpass) had spawn order corrections in v2.30-2.31. Update to the latest version for accurate spawn teleports.
Lineups broken after Valve update
Lineups broken after Valve update
Valve’s animgraph2 update (July 2025) broke angle zeroing. This was fixed in v2.15 with updated zeroing logic. Always use the latest version.
FaceIt binds not working
FaceIt binds not working
Make sure you’ve uncommented the FaceIt bind section in
csafap/main.cfg and are using the +fAC_ wheel aliases instead of standard ones.For video demonstrations of auto lineups, check the YouTube playlists sorted by map.