The Wordle LOTR dictionary is the core word bank of the game — a carefully curated collection of 54 terms drawn directly from Tolkien’s legendarium. Spanning the First Age through the Fourth Age, the words touch every corner of Middle-earth’s history: mighty kingdoms, ancient rivers, divine hierarchies, legendary weapons, and the heroes and races that shaped the fate of the world. Each entry is paired with lore-based hints written in Spanish, giving players meaningful context to guide their guesses while staying true to the source material.Documentation Index
Fetch the complete documentation index at: https://mintlify.com/PixelGenetics/Wordle-LOTR-RN/llms.txt
Use this file to discover all available pages before exploring further.
Categories of Words
The dictionary spans a wide range of entry types, reflecting the breadth of Tolkien’s world-building across The Silmarillion, The Lord of the Rings, and Unfinished Tales.Characters
Hobbits, Elves, Men, Dwarves, and divine beings drawn from across the Ages. Includes well-known figures like Frodo, Bilbo, Sam, and Pippin alongside legendary heroes and Valar such as Beren, Durin, Varda, Aule, and Eru.
Locations
Kingdoms, regions, rivers, and landmarks that define the geography of Middle-earth. Examples include Arnor, Angmar, Anduin, Harad, Angband, Udun, and Nurn — ranging from the frozen north to the deserts of the far south.
Artifacts & Titles
Legendary weapons, Elvish rings of power, and honorific titles woven into the history of the world. Examples include the spear Aeglos, the ring Vilya, and the hobbit office of Tain.
Peoples & Races
Collective and singular forms of races and divine orders, capturing both the individual and the group. Examples include Eldar, Sindar, Ainur, Maiar, and Orcos — the inhabitants and powers that populate Tolkien’s mythology.
wordItem Data Structure
Every entry in the dictionary is typed as awordItem interface, defined in Dictionary/dictionary.tsx. The interface exposes four fields — the word itself and three layered lore descriptions used as in-game hints.
| Field | Type | Purpose |
|---|---|---|
nombre | string | The Middle-earth word the player must guess |
explicacion | string | Primary hint — a concise lore description shown in-game |
explicacion2 | string | Secondary hint — an additional detail shown alongside the first |
explicacion3 | string | Tertiary lore note — stored in the dictionary but not rendered in the game UI |
Only
explicacion and explicacion2 are rendered during gameplay (as “Pista 1” and “Pista 2”). The explicacion3 field is stored in the dictionary for reference but is never shown to the player.Word Length Distribution
Words in the dictionary range from 3 letters (Sam, Ari, Eru, yen) to 7 letters (Angband, Angmar, Sindar). This variation is a deliberate part of the game’s difficulty design: the guess grid adapts to the length of the selected word, meaning shorter words require more precision on each tile while longer words allow players more room to narrow down letters. Players have no advance knowledge of the word’s length until the grid is revealed, making the opening guess especially consequential.Language Note
While all words in the dictionary come from Tolkien’s Elvish and Númenórean naming canon — drawing on Quenya, Sindarin, and anglicised forms — the hint texts (explicacion, explicacion2, explicacion3) are written entirely in Spanish. This reflects the game’s primary audience and localisation target. Players who read Spanish will find rich, faithful descriptions of each term; the words themselves, however, remain in their original Tolkien-canon spelling regardless of language setting.