Documentation Index
Fetch the complete documentation index at: https://mintlify.com/ProfessorFichte/Bards/llms.txt
Use this file to discover all available pages before exploring further.
Overview
The Bards RPG mod uses a structured registration system for items, effects, armor, weapons, and other content. Registration is handled through dedicated classes that create registry entries and apply configurations.Item registration
Spell books
Spell books are registered through theBardBooks class, which creates and registers spell book items.
Location: com/bards/item/BardBooks.java:11
bards_rpg:bard- The main bard spell book
Armor sets
Armor registration is handled by theArmors class, which defines armor materials, pieces, and configurations.
Location: com/bards/item/Armors.java:200
Entertainer Garb (Tier 1)
Entertainer Garb (Tier 1)
- Durability multiplier: 10
- Protection: 1/3/2/1 (head/chest/legs/feet)
- Enchantability: 9
- Attributes per piece:
- +15% Arcane spell power
- +15% Healing spell power
- +3% Movement speed
Troubadour Garb (Tier 2)
Troubadour Garb (Tier 2)
- Durability multiplier: 20
- Protection: 1/3/2/1
- Enchantability: 10
- Attributes per piece:
- +20% Arcane spell power
- +20% Healing spell power
- +4% Movement speed
Netherite Troubadour Garb (Tier 3)
Netherite Troubadour Garb (Tier 3)
- Durability multiplier: 30
- Protection: 1/3/2/1
- Enchantability: 15
- Attributes per piece:
- +25% Arcane spell power
- +25% Healing spell power
- +5% Movement speed
- Repair ingredient: Netherite ingot
Storyteller Garb (Tier 5)
Storyteller Garb (Tier 5)
- Durability multiplier: 40
- Protection: 1/3/2/1
- Enchantability: 18
- Attributes per piece:
- +30% Arcane spell power
- +30% Healing spell power
- +6% Movement speed
- Repair ingredient: Netherite ingot
- Requirement: Requires
armory_rpgsmod or development mode
Weapons
Weapon registration is handled by theWeapons class, which defines three weapon types: rapiers, lutes, and lyres.
Location: com/bards/item/Weapons.java:147
Rapiers
Rapiers
Fast melee weapons with -2.0 attack speed modifier.Base tier weapons:
- Golden Rapier - 2.1 damage
- Iron Rapier - 3.6 damage
- Diamond Rapier - 4.4 damage
- Netherite Rapier - 5.9 damage
- Ruby Rapier (Better Nether) - 6.7 damage, tier 4
- Aeternium Rapier (Better End) - 6.7 damage, tier 4
- Valkyrie Rapier (Aether) - 6.7 damage
- Boss rapiers (Loot N Explore) - 6.7 damage, tier 5, rare
- Singing Blade (Arsenal) - 6.7 damage, tier 5, rare
Lutes
Lutes
Damage-focused staves with -3.0 attack speed modifier. Provide both Arcane and Healing spell power.Base tier weapons:
- Wooden Lute - 4.0 damage, +3.5 Arcane/Healing power
- Diamond Lute - 6.0 damage, +4.0 Arcane/Healing power
- Netherite Lute - 8.0 damage, +4.5 Arcane/Healing power
- Ruby Lute (Better Nether) - 10.0 damage, +5.0 power, tier 4
- Angelic Lute (Aether) - 10.0 damage, +5.0 power
- Dragon Lute (Loot N Explore) - 10.0 damage, +5.0 power, tier 5, rare
- Unique lutes (Arsenal) - 10.0 damage, +5.0 power, tier 5, rare
Lyres
Lyres
Healing-focused staves with -2.2 attack speed modifier and 3.0 base damage. Provide 50% less Arcane power but 150% more Healing power compared to lutes.Base tier weapons:
- Golden Lyre - +1.8 Arcane, +5.3 Healing power
- Diamond Lyre - +2.0 Arcane, +6.0 Healing power
- Netherite Lyre - +2.3 Arcane, +6.8 Healing power
- Aeternium Lyre (Better End) - +2.5 Arcane, +7.5 Healing, tier 4
- Valkyrie Lyre (Aether) - +2.5 Arcane, +7.5 Healing
- Siren’s Lyre (Loot N Explore) - +2.5 Arcane, +7.5 Healing, tier 5, rare
- Lyre of Apollo/Antecael (Arsenal) - +2.5 Arcane, +7.5 Healing, tier 5, rare
Effect registration
Status effects are registered through theBardsEffects class, which defines custom beneficial effects for bards.
Location: com/bards/effect/BardsEffects.java:82
Ballad
Ballad
ID:
bards_rpg:balladIncreases Attack Damage and Spell Power.Attributes per amplifier:- +2.5% Generic spell power (multiplicative)
- +2.5% Attack damage (multiplicative)
BardsEffects.java:28-46Troubadour's Minuet
Troubadour's Minuet
ID:
bards_rpg:troubadours_minuetReduces damage taken.Attributes per amplifier:- -5% Damage taken (multiplicative)
BardsEffects.java:48-61Army's Paeon
Army's Paeon
ID:
bards_rpg:armys_paeonStash effect. The player buffs nearby allies when damaging enemies with melee hits, arrows, or spells.Location: BardsEffects.java:62-70Army's Motivation
Army's Motivation
ID:
bards_rpg:armys_motivationWith each melee, arrow, and spell hit, you deal magic damage according to the highest attribute, scaling with the effect amplifier.Location: BardsEffects.java:71-79Item group
The Bards item group is created and registered inBardsMod.registerItems().
Location: BardsMod.java:64-68
- ID:
bards_rpg:general - Icon: Troubadour Hat
- Translation key:
itemGroup.bards_rpg.general
Custom spell impacts
Custom spell impacts are registered through theCustomSpellImpacts class.
Location: com/bards/content/CustomSpellImpacts.java:9
bards_rpg:armies_paeon_impact- Custom impact handler for Army’s Paeon effect