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Equipment in Elemental Wizards directly impacts your spell power and effectiveness. From basic wands to epic robes, choosing the right gear is essential for any elemental wizard.

Armor Sets

Armor sets provide spell power bonuses and unique secondary attributes. Each piece contributes to your overall power.

Armor Piece Bonus Distribution

Armor bonuses are distributed across all four pieces (from Armors.java:150-177):
  • Helmet: 1 armor point
  • Chestplate: 3 armor points
  • Leggings: 2 armor points
  • Boots: 1 armor point
Each piece provides equal spell power bonuses regardless of armor points.

Universal Elemental Armor

Elemental Armor Set (Tier 1) The starting armor set for all elemental wizards:

Elemental Armor

  • Material: Wool-based (1/3/2/1 protection)
  • Durability: 10
  • Enchantability: 9
  • Spell Power Bonus: +20% per piece to ALL schools
    • Water: +20% per piece
    • Earth: +20% per piece
    • Air: +20% per piece
    • Fire: +20% per piece
  • Full Set Bonus: +80% spell power to all schools
Elemental Armor is perfect for experimenting with multiple schools before specializing.

Water Armor Sets

Water armor provides Spell Power and Haste bonuses:
  • Material: Kelp (1/3/2/1 protection)
  • Durability: 20
  • Enchantability: 10
  • Per Piece Bonuses:
    • Water Spell Power: +25%
    • Haste: +2%
  • Full Set Bonuses:
    • Water Spell Power: +100%
    • Haste: +8% (reduces all cooldowns and cast times)
  • Repair Material: Wool
  • Material: Netherite Kelp (1/3/2/1 protection)
  • Durability: 30
  • Enchantability: 15
  • Per Piece Bonuses:
    • Water Spell Power: +30%
    • Haste: +3%
  • Full Set Bonuses:
    • Water Spell Power: +120%
    • Haste: +12%
  • Repair Material: Netherite Ingot
  • Material: Epic Wizard Robe (1/3/2/1 protection)
  • Durability: 40
  • Enchantability: 18
  • Rarity: Rare
  • Per Piece Bonuses:
    • Water Spell Power: +35%
    • Haste: +3%
  • Full Set Bonuses:
    • Water Spell Power: +140%
    • Haste: +12%
  • Equipment Set Passive: elemental_wizards_rpg:ocean
  • Repair Material: Netherite Ingot

Earth Armor Sets

Earth armor provides Spell Power and Critical Chance bonuses:
  • Material: Dripstone (1/3/2/1 protection)
  • Durability: 20
  • Enchantability: 10
  • Per Piece Bonuses:
    • Earth Spell Power: +25%
    • Critical Chance: +2%
  • Full Set Bonuses:
    • Earth Spell Power: +100%
    • Critical Chance: +8%
  • Repair Material: Wool
  • Material: Netherite Dripstone (1/3/2/1 protection)
  • Durability: 30
  • Enchantability: 15
  • Per Piece Bonuses:
    • Earth Spell Power: +30%
    • Critical Chance: +3%
  • Full Set Bonuses:
    • Earth Spell Power: +120%
    • Critical Chance: +12%
  • Repair Material: Netherite Ingot
  • Material: Epic Wizard Robe (1/3/2/1 protection)
  • Durability: 40
  • Enchantability: 18
  • Rarity: Rare
  • Per Piece Bonuses:
    • Earth Spell Power: +35%
    • Critical Chance: +3%
  • Full Set Bonuses:
    • Earth Spell Power: +140%
    • Critical Chance: +12%
  • Equipment Set Passive: elemental_wizards_rpg:mountain
  • Repair Material: Netherite Ingot

Air Armor Sets

Air armor provides Spell Power and Critical Damage bonuses:
  • Material: Wind (1/3/2/1 protection)
  • Durability: 20
  • Enchantability: 10
  • Per Piece Bonuses:
    • Air Spell Power: +25%
    • Critical Damage: +5%
  • Full Set Bonuses:
    • Air Spell Power: +100%
    • Critical Damage: +20%
  • Repair Material: Wool
  • Material: Netherite Wind (1/3/2/1 protection)
  • Durability: 30
  • Enchantability: 15
  • Per Piece Bonuses:
    • Air Spell Power: +30%
    • Critical Damage: +6%
  • Full Set Bonuses:
    • Air Spell Power: +120%
    • Critical Damage: +24%
  • Repair Material: Netherite Ingot
  • Material: Epic Wizard Robe (1/3/2/1 protection)
  • Durability: 40
  • Enchantability: 18
  • Rarity: Rare
  • Per Piece Bonuses:
    • Air Spell Power: +35%
    • Critical Damage: +8%
  • Full Set Bonuses:
    • Air Spell Power: +140%
    • Critical Damage: +32%
  • Equipment Set Passive: elemental_wizards_rpg:hurricane
  • Repair Material: Netherite Ingot
All armor pieces have low physical protection (1/3/2/1) but high enchantability. Enchant your robes for additional benefits!

Weapons

Weapons come in two categories: Wands (one-handed) and Staffs (two-handed).

Wands

Wands are one-handed weapons with moderate spell power bonuses: Base Stats (from WeaponsRegister.java:57-58):
  • Attack Damage: 2
  • Attack Speed: -2.4
  • Equipment Type: DAMAGE_WAND

Water Wands

Kelp Wand

Tier 0
  • Water Power: +3
  • Material: Wood
  • Repair: Stick

Aqua Wand

Tier 2
  • Water Power: +5
  • Material: Iron
  • Repair: Gold Ingot

Netherite Aqua Wand

Tier 3
  • Water Power: +5.5
  • Material: Netherite
  • Repair: Netherite Ingot

Earth Wands

Clay Wand

Tier 0
  • Earth Power: +3
  • Material: Wood
  • Repair: Stick

Terra Wand

Tier 2
  • Earth Power: +5
  • Material: Iron
  • Repair: Iron Ingot

Netherite Terra Wand

Tier 3
  • Earth Power: +5.5
  • Material: Netherite
  • Repair: Netherite Ingot

Air Wands

Feather Wand

Tier 0
  • Air Power: +3
  • Material: Wood
  • Repair: Stick

Wind Wand

Tier 2
  • Air Power: +5
  • Material: Iron
  • Repair: Iron Ingot

Netherite Wind Wand

Tier 3
  • Air Power: +5.5
  • Material: Netherite
  • Repair: Netherite Ingot

Staffs

Staffs are two-handed weapons with higher spell power bonuses: Base Stats (from WeaponsRegister.java:113-114):
  • Attack Damage: 4
  • Attack Speed: -3.0
  • Equipment Type: DAMAGE_STAFF

Universal Staffs

Elemental Staff

Tier 1
  • Water Power: +5
  • Earth Power: +5
  • Air Power: +5
  • Fire Power: +5
  • Material: Diamond
  • Repair: Stick
Perfect for multi-school builds!

Specialized Staffs

Aqua Staff

Tier 2
  • Water Power: +6
  • Material: Diamond
  • Repair: Gold Ingot

Netherite Aqua Staff

Tier 3
  • Water Power: +7
  • Material: Netherite
  • Repair: Netherite Ingot

Tier 4 Staffs (Mod Integration)

These staffs require specific mods to be installed:
Tier 4 | Requires: Better Nether
  • Earth Power: +8
  • Material: Netherite
  • Repair: Nether Ruby (betternether:nether_ruby)
Tier 4 | Requires: Better End
  • Water Power: +8
  • Material: Netherite
  • Repair: Aeternium Ingot (betterend:aeternium_ingot)
Tier 4 | Requires: Better End
  • Air Power: +8
  • Material: Netherite
  • Repair: Aeternium Ingot (betterend:aeternium_ingot)
Tier 4 | Requires: Aether
  • Water Power: +8
  • Earth Power: +8
  • Air Power: +8
  • Material: Netherite
  • Repair: Ambrosium Shard (aether:ambrosium_shard)
Tier 5 | Requires: Arsenal | Rarity: Rare
  • Water Power: +8
  • Earth Power: +8
  • Air Power: +8
  • Built-in Spell: Elemental Avatar
  • Material: Netherite
  • Repair: Iron Block
  • Loot: Crystal tier
Tier 4 and 5 staffs require their respective mods to be installed, or you can enable ignore_items_required_mods in the config.

Spell Books

Spell books grant access to school-specific spells. They are created and registered for each elemental school:

Available Spell Books (from ElementalItems.java:41-43)

Aqua Spell Book

Registry ID: elemental_wizards_rpg:aquaContains all Water school spells

Terra Spell Book

Registry ID: elemental_wizards_rpg:terraContains all Earth school spells

Wind Spell Book

Registry ID: elemental_wizards_rpg:windContains all Air school spells
Spell books are required to learn and cast spells from their respective schools.

How Equipment Interacts with Spell Power

Your total spell power for a school is calculated by combining all bonuses: