.minecraft/config/elemental_wizards_rpg/.
Configuration files
The mod generates three main configuration files:equipment_v1.json
Controls weapon and armor attributes, including damage, spell power, and bonuses. Location:.minecraft/config/elemental_wizards_rpg/equipment_v1.json
What you can configure:
- Weapon attack damage and speed
- Armor protection values
- Spell power coefficients
- Critical chance and damage bonuses
- Haste values
- Durability
effects_v1.json
Controls status effect parameters and vulnerabilities. Location:.minecraft/config/elemental_wizards_rpg/effects_v1.json
What you can configure:
- Status effect strength
- Vulnerability multipliers
- Armor and attribute modifiers
- Damage reduction values
tweaks.json
Controls special features and mod integration. Location:.minecraft/config/elemental_wizards_rpg/tweaks.json
What you can configure:
- Mod-specific item requirements
- Development settings
Effects configuration
Theeffects_v1.json file controls all status effect parameters.
Default values
Effect parameters explained
Soaked (Water)
float
default:"0.15"
Additional lightning damage taken while soaked (15% = 0.15)
float
default:"0.1"
Increased lightning critical strike chance (10% = 0.1)
float
default:"0.15"
Additional frost damage taken while soaked (15% = 0.15)
float
default:"0.3"
Increased frost critical damage (30% = 0.3)
Stone Flesh (Earth)
float
default:"1.0"
Armor points added by Stone Flesh effect
float
default:"0.5"
Armor toughness added by Stone Flesh effect
float
default:"0.5"
Damage reduction at full HP (50% = 0.5)
Updraft (Air)
float
default:"-0.25"
Attack speed penalty while under Updraft (-25% = -0.25)
float
default:"0.1"
Additional air damage taken (10% = 0.1)
float
default:"0.1"
Increased air spell critical chance (10% = 0.1)
float
default:"0.35"
Increased air spell critical damage (35% = 0.35)
Tornado (Air)
float
default:"0.15"
Additional fire damage taken while in Tornado (15% = 0.15)
Tweaks configuration
Thetweaks.json file controls mod integration features.
Default values
Parameters
boolean
default:"false"
When true, items that normally require other mods (Better Nether, Better End, Aether, Arsenal) will be available without those mods installed.
- Set to
trueif you want access to all weapons/items in creative mode - Automatically enabled in development environments
- Keep
falsefor normal gameplay to prevent recipe conflicts
This setting is automatically set to
true when running in a development environment (from source code).Equipment configuration
Theequipment_v1.json file is auto-generated and contains detailed stats for all weapons and armor.
Structure
Configuration best practices
For server administrators
- Balance testing: Test changes in creative mode first
- Backup configs: Keep copies of default values
- Player feedback: Survey players before making major balance changes
- PvP considerations: Status effect vulnerabilities have major impact in PvP
Recommended modifications
More defensive gameplay
Higher damage gameplay
Balanced PvP
Applying configuration changes
1
Locate config directory
Navigate to
.minecraft/config/elemental_wizards_rpg/2
Edit the appropriate JSON file
Use a text editor to modify values. Ensure valid JSON syntax.
3
Restart Minecraft
Configuration changes require a full game restart to take effect.
4
Verify changes
Test the modified values in-game to ensure they work as expected.
Sanitization
All configuration files use automatic sanitization:- Invalid values are reset to defaults
- Missing entries are auto-filled
- Malformed JSON is replaced with default config
- Changes are logged to the game console
Troubleshooting
Config file not generating
- Ensure the mod is properly installed
- Check that you have write permissions in the config directory
- Look for errors in the game log
Changes not applying
- Verify JSON syntax is correct
- Ensure you’ve restarted Minecraft completely
- Check the log for sanitization warnings
- Delete the config file and let it regenerate to compare with your edits
Values reverting to defaults
- JSON syntax error (missing comma, bracket, etc.)
- Invalid value type (string instead of number)
- Value out of acceptable range
Advanced configuration
For mod developers and pack creators:Datapack integration
You can override spell definitions using datapacks:- Create a datapack structure
- Override files in
data/elemental_wizards_rpg/spell/ - Modify JSON spell definitions
- Load the datapack
Resource pack compatibility
Customize textures and models:- Extract mod assets
- Create resource pack with
assets/elemental_wizards_rpg/structure - Modify textures, models, or sounds
- Apply resource pack
Next steps
Status effects
Learn how effects work to better configure them
Equipment
Understand equipment stats you’re modifying