Quark enriches world generation with sixteen toggleable modules that add new terrain layers, underground formations, decorative vegetation, unique biomes, and quality-of-life tweaks — all without altering vanilla structures or breaking existing worlds. Every module described below can be individually enabled or disabled at any time.Documentation Index
Fetch the complete documentation index at: https://mintlify.com/VazkiiMods/Quark/llms.txt
Use this file to discover all available pages before exploring further.
All world generation modules can be toggled on or off through the in-game Q menu without requiring a restart. Changes take effect for newly generated chunks.
New Stone Types
Limestone, Jasper, Shale, and Myalite generate as large underground clusters in biome-appropriate locations across all three dimensions.
Corundum Crystals
Colourful crystal cave formations in nine colours grow from walls and ceilings, compatible with Beacon Redirection.
Blossom Trees
Five variants of flowering trees (Blue, Lavender, Orange, Yellow, Red) appear in matching biomes and provide a full wood set.
Spiral Spires
Tall twisted spires of Myalite Crystal erupt from End Highlands and act as teleportation viaducts.
Glimmering Weald
A new underground cave biome lit by Glow Shrooms and Glow Lichen Growth, home to Stonelings.
Monster Boxes
Hidden underground blocks that release waves of mobs when a player comes near, with bonus loot drops.
Ancient Wood
Ashen-white Ancient Trees found via Sniffer or Ancient City loot, producing Ancient Fruit that grants experience.
Fairy Rings
Naturally occurring mushroom circles in forests and plains that place ore blocks in the ground beneath them.
New Terrain
Permafrost
Permafrost generates underground within the Frozen Peaks biome, appearing in large pockets between Y 105 and Y 140. It is a light-blue stone-type block with 10 blast resistance, suitable for building. Quark also registers Permafrost Bricks, and both blocks come with full slab, stair, and wall variants. New blocks:permafrost, permafrost_bricks (plus slabs, stairs, walls for each)
No More Lava Pockets
This module suppresses the vanilla spring-feature that creates floating lava pockets in the Overworld’s cave systems. It only disables lava springs that do not require a block below them (the ambient, floating variety), leaving intentional lava pools untouched. No new blocks. This is a world-generation suppression tweak.Big Stone Clusters
Overrides the vanilla scattered-pebble distribution for several stone types by generating them as large, blob-shaped clusters. Each stone type targets a specific biome group:| Stone Type | Biomes | Dimensions |
|---|---|---|
| Calcite | Mountain biomes | Overworld |
| Limestone | Swamp, Ocean biomes | Overworld |
| Jasper | Badlands, Sandy biomes | Overworld |
| Shale | Snowy, Cold biomes | Overworld |
| Myalite | End Highlands (generates in air) | The End |
Big Stone Clusters and New Stone Types share configuration. If Big Stone Clusters is enabled for a given stone type, the ore-style vein generation from New Stone Types is automatically disabled for that type to avoid duplication.
New Stone Types
Adds four new decorative stone types to world generation, each with a full set of variants (polished, slab, stairs, wall):| Block | Dimension | Notes |
|---|---|---|
| Limestone | Overworld | Stone-grey; two ore-vein passes (upper + lower) |
| Jasper | Overworld | Terracotta-red; two ore-vein passes |
| Shale | Overworld | Ice-blue; two ore-vein passes |
| Myalite | The End | Colour-shifting purple; End dimension only |
limestone, polished_limestone, jasper, polished_jasper, shale, polished_shale, myalite, polished_myalite (plus slabs, stairs, walls for each)
New Structures & Formations
Corundum
Corundum generates as large underground cave formations anywhere in the Overworld (excluding ocean biomes). A formation contains a core of coloured Corundum blocks with Corundum Cluster growths on exposed surfaces and Corundum Pane decorations. Each colour is tied to its own block set. Clusters can grow over time (configurable tick rate) and, when enabled, crafted into Rune items for the tools system. Nine colours are registered: Red, Orange, Yellow, Green, Blue, Indigo, Violet, White, Black. Each colour produces:<colour>_corundum— the base block (waxable)waxed_<colour>_corundum— waxed variant (immune to crystal growth)<colour>_corundum_cluster— directional cluster growth<colour>_corundum_pane— glass-pane-style connector
quark:corundum.
Spiral Spires
Large twisted spires of Myalite Crystal and Dusky Myalite erupt from the surface of the End Highlands biome. They generate with a rarity of 1-in-200 chunks and a configurable radius. Myalite Viaduct mechanic: When a teleportation event (e.g., Chorus Fruit) would land a player adjacent to a connected chain of Myalite Crystal blocks, the player is instead teleported along the chain to the far end, up to a configurable distance (default 24 blocks). Particles mark the path; the viaduct advancement fires on first use. New blocks:myalite_crystal, dusky_myalite
Monster Boxes
Disguised blocks that look like ordinary stone, hidden underground between Y −50 and Y 0 (configurable). When a player comes within 2.5 blocks, the box opens and spawns 5–8 mobs (drawn from a configurable loot table). Mobs spawned by a Monster Box drop bonus loot from a secondary loot table when killed by a player. Generation is per-chunk with a configurable chance (default 20 % per chunk). The generator searches vertically up to 15 blocks for a valid placement position. New block:monster_box
Nether Obsidian Spikes
Obsidian spikes erupt from the floor of any Nether biome. The generator attempts 4 placements per chunk at a 10 % chunk chance (configurable). Rare “big spikes” (3 % chance) can optionally contain a spawner at their peak. No new blocks. Spikes are built from vanillaobsidian.
Fairy Rings
Circles of mushrooms (using vanilla mushroom blocks) spawn on the surface of forest and plains biomes in the Overworld. Beneath each ring, one or more ore blocks (default: Emerald Ore, Diamond Ore) are placed in the ground. The ore list is fully configurable. No new blocks. Uses vanilla mushrooms and ore blocks.New Plants & Vegetation
Blossom Trees
Five colour variants of flowering trees generate in biome-appropriate locations across the Overworld. All share a single Blossom wood set (logs, planks, slabs, stairs, fences, etc.) and produce coloured leaf blocks that drop falling particles.| Variant | Primary Biome | Rarity |
|---|---|---|
| Blue Blossom | Snowy biomes | 1-in-200 |
| Lavender Blossom | Swamp biomes | 1-in-100 |
| Orange Blossom | Savanna biomes | 1-in-100 |
| Yellow Blossom | Plains biomes | 1-in-200 |
| Red Blossom | Badlands biomes | 1-in-30 |
blossom_log, blossom_planks (full wood set), <colour>_blossom_leaves, <colour>_blossom_sapling for each of the five colours.
Ancient Wood
Ancient Trees (internally “Ashen Trees”) are tall, multi-foliaged trees with pale white-terracotta bark. Their saplings can be obtained in two ways:- Sniffer: added to the sniffer digging loot table (added directly to the main loot pool).
- Ancient City chests: configurable weight, disabled by default (set
ancientCityLootWeightto a non-zero value, 8 recommended).
ancient_log, ancient_planks (full wood set), ancient_leaves, ancient_sapling, ancient_fruit
Azalea Wood
Replaces the trunk of vanilla Azalea Trees with a proper Quark wood set using theazalea wood type (light-green / brown map colours). The Azalea Tree feature itself is unchanged — the module simply swaps the log block used when an Azalea Tree generates. Incompatible with Caverns & Chasms (anti-overlap set).
New blocks: azalea_log, azalea_planks (full wood set, matching Azalea tree generation)
Fallen Logs
Horizontal log sections (fallen logs) generate across forested Overworld biomes. Each biome tag controls which wood type appears:- Acacia, Birch, Cherry, Dark Oak, Jungle, Mangrove, Oak, Spruce — one log type per tag.
quark:has_lower_fallen_tree_density. The spawnable-surface block set is controlled by the quark:fallen_log_can_spawn_on block tag.
No new blocks (uses vanilla log blocks; hollow variants come from the building module).
Cherry Grove Water Petals
Generates clusters of Pink Petals (or Cherry Leaf Carpet if the Leaf Carpet module is enabled) floating on water surfaces inside Cherry Grove biomes. Each chunk has a configurable chance of receiving petals (default 50 %), with configurable group size and jagged-edge variation. Incompatible with thepinkpetalcarpet and hanaikada mods (anti-overlap set).
No new blocks. Uses vanilla Pink Petals or Quark Leaf Carpet.
Chorus Vegetation
Two new decorative plant blocks grow on the surface of End Highlands and End Midlands biomes in The End:- Chorus Weeds — a short, spreading End plant.
- Chorus Twist — a taller, twisting variant.
passiveTeleportChance = 0.2, endermiteSpawnChance = 0.01, teleportDuplicationChance = 0.01).
New blocks: chorus_weeds, chorus_twist
Glimmering Weald
A new underground cave biome that generates as a sub-biome of deep underground areas (below dripstone caves, controlled by climate parameters). It is lit by bioluminescent fungi and lichen rather than standard light sources. New blocks:glow_shroom— a small glowing mushroom (compostable, 65 %).glow_shroom_block— large mushroom block variant (compostable, 65 %).glow_shroom_stem— large mushroom stem variant (compostable, 65 %).glow_shroom_ring— decorative ring block (compostable, 65 %).glow_lichen_growth— a spreading glow lichen (emits light level 8 when potted; 50 % compost).
quark:glow_shroom_feedables item tag) as part of the Stoneling taming mechanic.
Biome placement uses the Biolith API and is toggled with the module switch. The biome also grants extra Lapis Lazuli ore generation.