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Documentation Index

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Realm drops you into a world that is geographically real but economically empty. There are no pre-defined iron mines or shipping companies — only plots of land, physical properties, and nine economic primitives you can compose into any business you can imagine. Claim land, extract resources, build supply chains, trade on open order books, write contracts, and hire labor. Everything else is up to you.

Quick start

Run the engine and web client locally and claim your first plot in minutes.

Game modes

Solo mode against AI agents, public persistent multiplayer, and competitive seasons.

Economic primitives

Learn the 9 atoms — land, matter, labor, time, capital, production, markets, contracts, and code.

Build a business

Compose primitives into shipping companies, banks, SaaS firms, and more.

What makes Realm different

Realm is not a tycoon clicker, a Civilization clone, or a play-to-earn game. It is a simulation where the economy is the game — driven by real scarcity, real information asymmetry, and real counterparties (human or AI).

Players invent the content

No quests, no levels, no NPC swords. The economy you and other players build is the content.

Scarcity is enforced

Matter, money, time, and information are conserved. Nothing comes from nowhere.

AI agents are first-class

Three tiers of AI agents — behavioral, optimizing, and LLM-driven — compete and cooperate just like human players.

Get up and running

1

Start the simulation engine

Run the Python FastAPI engine locally. It serves the authoritative game state on port 8000.
2

Start the web client

Run the Next.js frontend on port 3000. It proxies /api/engine to the engine.
3

Claim your first plot

Open http://localhost:3000, select an unclaimed plot on the map, and claim it. Survey it to reveal subsurface resources.
4

Start producing

Pick a production recipe, build the required infrastructure, and advance ticks to see your inventory fill.

Full quickstart guide

See the complete step-by-step setup with commands and expected output.

Explore the docs

Design pillars

The seven non-negotiable principles behind every design decision in Realm.

Laws of the universe

Ten engine-enforced physics rules that govern how the simulation behaves.

Markets and trading

Order books, P2P trades, market intel, and how prices emerge from activity.

Contracts

Supply, loan, equity, and service-subscription contracts enforced by the engine.

AI agents

How Tier 1, 2, and 3 agents behave and how to interact with them.

Engine API reference

Every FastAPI endpoint the simulation exposes, with parameters and responses.

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