Skip to main content

Documentation Index

Fetch the complete documentation index at: https://mintlify.com/at6132/econ/llms.txt

Use this file to discover all available pages before exploring further.

Realm runs three modes on the same simulation engine. Each is a real product aimed at a different player need, and they are built in a deliberate order: solo ships first because it is the existence test of the entire design, competitive seasons come before fully open multiplayer, and the public persistent world opens only after the mechanics have been validated at scale. You do not need to choose a mode permanently — a single Realm account spans all three, though currency and reputation do not transfer between them.
Mobile is a companion HUD, not a full game port. On iOS and Android you can monitor markets, review contracts, receive alerts, and take quick actions. Building a factory or managing a complex supply chain requires the full desktop web client.

Solo mode

Solo mode puts you in a world populated entirely by AI agents. Those agents act as your competitors, customers, suppliers, and rivals. The world is pausable, configurable in speed, and saveable at any point. When you close the game, the world pauses by default.Who solo mode is for:
  • New players learning how the primitives fit together before risking anything in multiplayer
  • Players who want to experiment without permanent consequences
  • Players who do not have time for a persistent multiplayer commitment
  • Players who want narrative or scenario-based play
Core characteristics:
AspectValue
Players1 human + AI agents
PauseYes
Speed1×, 2×, 4×, max
Save / loadYes, anywhere
ReputationWithin scenario only
Win conditionOptional per scenario
Why solo is a real product, not a tutorial. Solo mode ships as a standalone complete game. You can buy it, play it for hundreds of hours, and never go online. It validates the entire design with a single player and AI agents — a much smaller risk than building an MMO from day one. The AI agents run in three tiers: Tier 1 agents follow simple behavioral rules, Tier 2 agents optimize toward explicit goals, and Tier 3 agents are LLM-driven named characters with persistent memory and strategies. In the Frontier scenario you will encounter named rivals like Margaux the Industrialist and Rico the Speculator, who act on their own goals — not on scripted event triggers.Solo is the existence test. If a stranger cannot enjoy one hour of solo mode, the design is broken at the foundation, and nothing built on top of it will fix that.

Solo scenarios

A scenario is a curated starting world: a pre-defined map, pre-defined AI agents with known personalities and strategies, defined initial conditions, and an optional objective. Once a scenario starts, the AI agents play it for real. The scenario sets the conditions; it does not script the events.

Frontier

Empty continent. You and eight AI rivals start with similar resources. Optional goal: reach $1M net worth. Open-ended sandbox — the default starting experience.

The Cartel

Three AI agents have cornered the energy market. Goal: break the cartel without going bankrupt. Tests your ability to disrupt an established economic power structure.

The Bootstrapper

No starting capital. Goal: reach $100K from labor alone. Forces you to understand wages, labor markets, and capital formation from the ground up.

The Speculator

You start with cash but no plot. Goal: build wealth purely through trading and SaaS — no physical extraction. Tests financial mechanics without any land.
Additional scenarios available in v1 include The Dying Capital (stabilize a region with broken supply chains and inflation) and The New Industrial Revolution (position yourself before a newly discovered material reprices existing markets).Scenarios are content. Adding new ones is one of the cheapest ways to extend the game’s lifespan after launch, and each uses the same engine as everything else.

Mode comparison

AspectSoloPublic persistentCompetitive season
Players1 + AIMany humansMany humans
PauseYesNoNo
Time scale1× to max1 day = 1 hour1 day = 1 hour
Save / loadYesNoNo
ReputationWithin scenarioPermanentWithin season
Plot scarcityHigh but resettableHigh and permanentHigh, season-bounded
Win conditionOptional per scenarioNoneYes — rankings
Best forLearning, experimentationLifestyle playHigh-stakes competition

How modes fit together

Your Realm account spans all three modes. Your solo-mode achievements are visible on your profile and may unlock eligibility for competitive seasons or closed cohorts. Currency does not transfer between modes — each mode is its own economy. Realm currency is not crypto and does not interact with fiat money. The recommended path is to start in solo mode, complete at least one scenario, and move to competitive seasons before entering the public persistent world. Solo teaches you the primitives without permanent stakes. Seasons give you the competitive pressure of real humans in a bounded format. Public mode is where the long game begins.

First hour guide

A minute-by-minute walkthrough of the Frontier solo scenario — from plot selection to your first contract with a named AI rival.

AI agents

How Tier 1, Tier 2, and Tier 3 AI agents behave in solo mode, what drives their decisions, and how to compete against them.

Markets and trading

Order books, P2P trades, price discovery, and market intel — the mechanics that make prices real in every mode.

Roadmap phases

The phased build plan — when each mode ships, what the phase test gates require, and how the project sequences risk.

Build docs developers (and LLMs) love