Noxie’s three hunt-related commands form the core of the creature-catching loop.Documentation Index
Fetch the complete documentation index at: https://mintlify.com/developer51709/Noxie/llms.txt
Use this file to discover all available pages before exploring further.
/hunt sends you out to roll a random vibe creature and bank currency rewards, /inventory lets you page through everything you’ve caught, and /vibe gives you a live read of your streak energy and current vibe status — all rendered as rich CV2 containers directly in your Discord channel.
Command Reference
| Command | Slash | Prefix | Aliases | Description |
|---|---|---|---|---|
| Hunt | /hunt | noxie hunt | noxie h | Roll a random vibe creature and earn rewards |
| Inventory | /inventory [page] | noxie inventory [page] | inv, bag | Browse your caught creature collection |
| Vibe | /vibe | noxie vibe | — | Check hunt streak and current vibe status |
/hunt
Rolling a hunt sends Noxie out to catch one creature drawn from the full rarity pool. The result is displayed inside a CV2 container showing creature art, stats, earned rewards, and a personality line — all styled with an accent color matching the creature’s rarity.
(no parameters)
/hunt takes no arguments. Just run it.How the roll works
Each hunt draws a rarity tier first using weighted random selection, then picks a creature from the pool for that tier. Rewards scale with rarity via a multiplier applied to the baseglow_shards_per_hunt and vibe_coins_per_hunt ranges from config:
| Rarity | Glow Shard Multiplier | Vibe Coin Multiplier |
|---|---|---|
| ◽ Common | 1× | 1× |
| 🟩 Uncommon | 2× | 1.5× |
| 🔷 Rare | 4× | 3× |
| 🟣 Epic | 8× | 6× |
| ⭐ Legendary | 20× | 15× |
| 🌌 Mythic | 50× | 40× |
What the result card shows
The hunt CV2 container renders in this order:- Creature artwork — PNG art sourced from
vibe_creatures/ - Name & description — emoji, display name, and flavour text
- Stats block — Rarity, Mood, Vibe tag, and Power value
- Rewards line — Glow Shards and Vibe Coins earned, plus your running total hunt count
- Personality line — a character quip from Noxie’s
hunt_successorhunt_rareevent pool - Mood banner — an image at the bottom chosen by creature mood or rarity
Milestone badges
Badges are checked and awarded automatically every time your total hunt count ticks over a threshold:| Threshold | Badge |
|---|---|
| 10 hunts | 🏹 Hunter I |
| 50 hunts | 🏹 Hunter II |
| 100 hunts | 🏹 Hunter III |
| First ⭐ Legendary | 🌟 Legendary Finder |
| First 🌌 Mythic | 🌌 Mythic Witness |
/hunt and noxie hunt are guild-only — the command does not function in DMs.Cooldown
Each user has a 30-second cooldown per guild (set viahunt_cooldown in config). If you hunt too soon, Noxie replies with a cooldown CV2 container displaying the seconds remaining and a sleepy mood banner instead of a hunt result.
/inventory
The inventory command pages through every creature you’ve caught in the current guild, 6 entries per page. Each line shows the creature’s emoji, display name, how many copies you hold, its rarity tier, and its mood.
Which page of results to show. Defaults to
1. Pages are calculated automatically from your total unique-creature count.Collection card layout
Empty inventory
If you haven’t caught anything yet, Noxie skips the collection card and sends a face-reaction container instead — a personality message pulled from theinventory_empty line pool, with a hunt-fail mood banner.
/vibe
The vibe command is a quick pulse check — it reads your current hunt streak and calculates a luck value (streak / 20, capped at 1.0), then asks personality.vibe_status() for a status string and sends a face-reaction container with your stats.
(no parameters)
/vibe takes no arguments.Vibe card content
Banner selection
The mood banner at the bottom of the card is chosen based on your calculatedluck value:
| Condition | Banner |
|---|---|
luck > 0.7 (streak ≥ 15) | 😊 uwu / happy face |
luck ≤ 0.7 | 😐 neutral face |
/vibe and noxie vibe are guild-only. Streak and luck values are tracked per user per guild, so your vibe status may differ across servers.