Practice Mode is a counting quiz that challenges children to identify how many emoji objects are shown on screen. It is reached by tapping the Practicar button inside Learn Mode. The same number currently being studied in Learn Mode is used for the quiz, so there is always a direct link between exploring a number and being tested on it. A correct answer earns a star and advances to the next number, while a wrong answer gives gentle feedback before letting the child try again.Documentation Index
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How Answers Are Generated
Each time a new number is loaded, Practice Mode builds a set of three answer choices. The correct value (data.val) is always included; two additional unique random integers from 1–10 are then selected and the full set is shuffled so the correct answer never appears in a predictable position:
useEffect depends on currentIndex, so a fresh set of distractors is generated automatically whenever the active number changes.
Answer Feedback
When a child taps one of the three buttons,checkAnswer compares the tapped value against data.val:
- Correct answer —
handleCorrect()is called. This increments the star counter (setStars(s => s + 1)), setsfeedbackto'correct', and displays the animated ¡Genial! overlay. After 1 500 ms the app automatically advances to the next number vianextNumber(). - Wrong answer —
feedbackis set to'wrong', showing the XCircle “Casi…” overlay for 1 000 ms before being cleared back tonull. The emoji grid and answer buttons remain visible so the child can try again.
checkAnswer function in full:
Visual Layout
The Practice Mode screen is arranged in two main sections: Emoji container — a white, semi-transparent panel with a dashed blue border (border-4 border-dashed border-blue-200) and rounded corners. The emojis for the current number are rendered at text-7xl inside this panel, giving children a clear and well-spaced set of objects to count.
Answer buttons — a three-column grid of square buttons, each 96 × 96 px (w-24 h-24), styled with a bold blue border (border-4 border-blue-400) and rounded corners. The digit inside each button is displayed at text-4xl font-black in blue. Buttons animate to 110 % scale on hover and 90 % on tap using Framer Motion’s whileHover and whileTap props, providing satisfying tactile feedback on both mouse and touch devices.
A new set of distractor options is generated every time
currentIndex changes. This means that if the same number is encountered again in Modo Aleatorio, the wrong-answer choices will likely be different — keeping the quiz feeling fresh even on repeated plays.