Skip to main content

Documentation Index

Fetch the complete documentation index at: https://mintlify.com/kepano/obsidian-skills/llms.txt

Use this file to discover all available pages before exploring further.

The json-canvas skill teaches AI coding assistants to create and edit JSON Canvas files — the .canvas format used by Obsidian for infinite visual canvases. Canvas files follow the JSON Canvas Spec 1.0 and contain nodes (text cards, file previews, web links, and groups) connected by directional edges. Load this skill when the user asks to work with .canvas files, create mind maps or flowcharts, or visualize relationships between notes.

File Structure

A canvas file (.canvas) is a JSON file with two top-level arrays:
{
  "nodes": [],
  "edges": []
}
  • nodes (optional): Array of node objects placed on the canvas
  • edges (optional): Array of edge objects connecting nodes by their id
See /reference/canvas-nodes and /reference/canvas-edges for the full attribute reference.

Common Workflows

  1. Create a .canvas file with the base structure {"nodes": [], "edges": []}
  2. Generate unique 16-character hex IDs for each node (e.g., "6f0ad84f44ce9c17")
  3. Add nodes with required fields: id, type, x, y, width, height
  4. Add edges referencing valid node IDs via fromNode and toNode
  5. Validate: Parse the JSON to confirm it is valid. Verify all fromNode/toNode values exist in the nodes array
  1. Read and parse the existing .canvas file
  2. Generate a unique ID that does not collide with existing node or edge IDs
  3. Choose a position (x, y) that avoids overlapping existing nodes — leave 50–100px spacing
  4. Append the new node object to the nodes array
  5. Optionally add edges connecting the new node to existing nodes
  6. Validate: Confirm all IDs are unique and all edge references resolve to existing nodes
  1. Identify the source and target node IDs
  2. Generate a unique edge ID
  3. Set fromNode and toNode to the source and target IDs
  4. Optionally set fromSide/toSide (top, right, bottom, left) for anchor points
  5. Optionally set label for descriptive text on the edge
  6. Append the edge to the edges array
  7. Validate: Confirm both fromNode and toNode reference existing node IDs
  1. Read and parse the .canvas file as JSON
  2. Locate the target node or edge by id
  3. Modify the desired attributes (text, position, color, etc.)
  4. Write the updated JSON back to the file
  5. Validate: Re-check all ID uniqueness and edge reference integrity after editing

Node Types

All nodes share a set of generic attributes, plus type-specific fields. Array order determines z-index: first node = bottom layer, last node = top layer.

Generic Node Attributes

AttributeRequiredTypeDescription
idYesstringUnique 16-char hex identifier
typeYesstringtext, file, link, or group
xYesintegerX position in pixels
yYesintegerY position in pixels
widthYesintegerWidth in pixels
heightYesintegerHeight in pixels
colorNocanvasColorPreset "1""6" or hex (e.g., "#FF0000")
Text nodes display plain text with Markdown syntax rendered inside the card.
AttributeRequiredTypeDescription
textYesstringPlain text with Markdown syntax
{
  "id": "6f0ad84f44ce9c17",
  "type": "text",
  "x": 0,
  "y": 0,
  "width": 400,
  "height": 200,
  "text": "# Hello World\n\nThis is **Markdown** content."
}
Use \n for line breaks in JSON strings. Do not use the literal \\n — Obsidian renders that as the characters \ and n instead of a line break.

Edges

Edges connect nodes via fromNode and toNode IDs. Both ends can have optional directional arrows and anchor side hints.
AttributeRequiredTypeDefaultDescription
idYesstringUnique identifier
fromNodeYesstringSource node ID
fromSideNostringtop, right, bottom, or left
fromEndNostringnonenone or arrow
toNodeYesstringTarget node ID
toSideNostringtop, right, bottom, or left
toEndNostringarrownone or arrow
colorNocanvasColorLine color
labelNostringText label on the edge
{
  "id": "0123456789abcdef",
  "fromNode": "6f0ad84f44ce9c17",
  "fromSide": "right",
  "toNode": "a1b2c3d4e5f67890",
  "toSide": "left",
  "toEnd": "arrow",
  "label": "leads to"
}
See /reference/canvas-edges for the full edge reference.

Colors

The canvasColor type accepts either a hex string (e.g., "#FF0000") or one of the preset number strings. Preset colors are intentionally loosely defined — applications use their own brand colors.
PresetColor
"1"Red
"2"Orange
"3"Yellow
"4"Green
"5"Cyan
"6"Purple

ID Generation

Generate 16-character lowercase hexadecimal strings (64-bit random values) for all node and edge IDs:
"6f0ad84f44ce9c17"
"a3b2c1d0e9f8a7b6"
IDs must be unique across both the nodes and edges arrays within a single canvas file.

Layout Guidelines

The canvas coordinate system extends infinitely in all directions. Coordinates can be negative.
  • x increases to the right; y increases downward
  • Node position (x, y) refers to the top-left corner
  • Space nodes 50–100px apart; leave 20–50px padding inside groups
  • Align to grid (multiples of 10 or 20) for cleaner layouts
Node TypeSuggested WidthSuggested Height
Small text200–30080–150
Medium text300–450150–300
Large text400–600300–500
File preview300–500200–400
Link preview250–400100–200

Validation Checklist

After creating or editing a canvas file, verify all of the following:
  1. All id values are unique across both nodes and edges
  2. Every fromNode and toNode references an existing node ID
  3. Required fields are present for each node type (text for text nodes, file for file nodes, url for link nodes)
  4. type is one of: text, file, link, group
  5. fromSide/toSide values are one of: top, right, bottom, left
  6. fromEnd/toEnd values are one of: none, arrow
  7. Color presets are "1" through "6" or a valid hex string (e.g., "#FF0000")
  8. JSON is valid and parseable
If validation fails, check for duplicate IDs, dangling edge references, or malformed JSON strings (especially unescaped newlines in text content). See /reference/canvas-examples for full canvas examples including mind maps, project boards, research canvases, and flowcharts.

Build docs developers (and LLMs) love